Update log
Full Trash of the Titans update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello garbage guzzlers! I've been hard at work on a new character, but I do have a little list of fixes and quality of life improvements here - I'm going to glob together the patch notes for v0.4.1 and v0.4.2, because I forgot to do a post for v0.4.1, but if you've played since last weekend you've likely been already playing v0.4.1, soooo ignore those!
Extracted changes
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
- Performance
v0.4.1
Fixed Rocks of Popping so they wouldn't permanently double a character's attack damage
Resolved an issue where an effect from the Act 2 boss was disabling Badger's Resolve ability and making all of her abilities unusable
Leftovers will now properly grant a minion on the next level if you had one and you select it during the last boon select of a level
Made the End of Turn confirmation less annoying for Minions
Miscellaneous visual fixes
v0.4.2
Fixed issues with knockback effects stacking units on top of each other
Fixed a few issues with sound effects not having their volume reduced by the SFX volume slider
Fixed House Cat / Minion's interactions with her halved stats and the Orb items
Fixed an issue where the game would crash if you pressed the save for later hotkey while you were choosing an item
Added new attack icons for non-melee characters, to better visually signify that they are not melee
Added a "save and quit" button to the menu in the continue screen after the upgrade minigame which I can't refer to by the name everyone thinks of because of trademark issues
Fixed Gravity II to actually give the extra range it says it gives
Changed Dash to deal 50% of Raccoon's attack damage (Dash II remains the same at 100%)
Coupon of Savings now works with Minions
Rocks of Popping now works properly with Charge
Source
