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Steam News21 March 20242y ago

v1.0.6 - Story guidance and more fixes

This build includes the fixes and additions from the last beta and a few more. There are now some additional task items to better guide the player towards the next parts of the story.

Full notes

Full Trappist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
  • UI and audio
changedThis build includes the fixes and additions from the last beta and a few more.
addedWhen setting up a new trade route , whenever you add a trade stop it will pre-fill an order to unload the goods from the previous stop. Let me know if that makes the trade routes clearer and/or more convenient.
addedThere are new Theoretical Research projects available in the Research Center . These projects allow you to gain research points of a specific type. These can come in handy when you're short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples.
addedVarious fixes related to navigation . Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes.
changedThis patch also includes some fixes for various crashes that have been reported. They are not always reproducible so let me know if the game is not stable for you, or if this patch helps.
addedThe changelog for v1.0.6 : - Add tasks to investigate

Trappist changes

changedThis build includes the fixes and additions from the last beta and a few more.
addedWhen setting up a new trade route , whenever you add a trade stop it will pre-fill an order to unload the goods from the previous stop. Let me know if that makes the trade routes clearer and/or more convenient.
addedThere are new Theoretical Research projects available in the Research Center . These projects allow you to gain research points of a specific type. These can come in handy when you're short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples.
addedVarious fixes related to navigation . Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes.
changedThis patch also includes some fixes for various crashes that have been reported. They are not always reproducible so let me know if the game is not stable for you, or if this patch helps.

This build includes the fixes and additions from the last beta and a few more.

There are now some additional task items to better guide the player towards the next parts of the story.

When setting up a new trade route, whenever you add a trade stop it will pre-fill an order to unload the goods from the previous stop. Let me know if that makes the trade routes clearer and/or more convenient.

The camera now zooms out just a bit further. Together with the camera fixes in the previous update I hope the strategic view will be more useful.

There are new Theoretical Research projects available in the Research Center. These projects allow you to gain research points of a specific type. These can come in handy when you're short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples.

Various fixes related to navigation. Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes.

This patch also includes some fixes for various crashes that have been reported. They are not always reproducible so let me know if the game is not stable for you, or if this patch helps.

The changelog for v1.0.6: - Add tasks to investigate

Trappist-1e

and

Trappist-1h-II

  • When adding a trade stop, add unload orders by default - Increase drone movement height at Graveyard - Fix triggers for the "Leave no one behind" achievement - Fix various potential NullPointerExceptions in UI

And for the previous v1.0.5 beta: - Add "theoretical" research projects to generate research points of any type - Refresh research panel on resource events - Don't drop empty Cargo Drop Pods - Increase the navmesh size in the Trappist-1 solar system, so the Ark can't get lost in space - Add differing priorities to each cargo ship to better resolve collisions - Fix possible overlapping UI elements for game speed controls and research panel - Allow the camera to zoom further out while in space

Source

Steam News / 21 March 2024

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