What changed
0 fixes3 additions1 change0 removals
- Compatibility
- Gameplay
- UI and audio
changedThis beta build contains a few more things players have asked about in the past two weeks.
addedThere are new Theoretical Research projects available in the Research Center . These projects allow you to gain research points of a specific type. These can come in handy when you're short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples.
addedVarious fixes related to navigation . Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes.
addedThe full changelog for v1.0.5 : - Add "theoretical" research projects to generate research points of any type - Refresh research panel on resource events - Don't drop empty Cargo Drop Pods - Increase the navmesh size in the Trappist-1 solar system, so the Ark can't get lost in space - Add differing priorities to each cargo ship to better resolve collisions - Fix possible overlapping UI elements for game speed controls and research panel - Allow the camera to zoom further out when in space
Trappist changes
changedThis beta build contains a few more things players have asked about in the past two weeks.
addedThere are new Theoretical Research projects available in the Research Center . These projects allow you to gain research points of a specific type. These can come in handy when you're short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples.
addedVarious fixes related to navigation . Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes.
addedThe full changelog for v1.0.5 : - Add "theoretical" research projects to generate research points of any type - Refresh research panel on resource events - Don't drop empty Cargo Drop Pods - Increase the navmesh size in the Trappist-1 solar system, so the Ark can't get lost in space - Add differing priorities to each cargo ship to better resolve collisions - Fix possible overlapping UI elements for game speed controls and research panel - Allow the camera to zoom further out when in space
This beta build contains a few more things players have asked about in the past two weeks.
There are new Theoretical Research projects available in the Research Center. These projects allow you to gain research points of a specific type. These can come in handy when you're short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples.
The camera now zooms out just a bit further. Together with the camera fixes in the previous update I hope the strategic view will be more useful.
Various fixes related to navigation. Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes.
The full changelog for v1.0.5: - Add "theoretical" research projects to generate research points of any type - Refresh research panel on resource events - Don't drop empty Cargo Drop Pods - Increase the navmesh size in the Trappist-1 solar system, so the Ark can't get lost in space - Add differing priorities to each cargo ship to better resolve collisions - Fix possible overlapping UI elements for game speed controls and research panel - Allow the camera to zoom further out when in space