Full notes
Full TRAPPED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
TRAPPED changes
As many of you know, Steam accidentally released Trapped with a free commercial license a few days ago. This sparked a huge surge of downloads and led to a peak of over 61,000 simultaneous players. If we had felt that the game was ready for a general release we might have been excited about this. After all, Trapped made it to #4 on Steam DB. But from our perspective this was a very unfortunate situation. The last thing we wanted to do was bomb a couple of hundred thousand unsuspecting gamers with an unfinished title. We have been working behind the scenes for months now to improve the game. This build contains a large number of fixes and some expansions to existing features. But think of it as an interim build. Under the circumstances, we wanted to get some of these fixes to our users, but there are many more changes coming and we intend to push as hard as we can to get those to all of you as quickly as we can. Thanks to all of you who have been so patient. To those of you who got the last build, bare with us. We have promised to finish this and we are! LIMITED CHANGE LOG
Moved the Airport
Added new suburbs
Optimized tree performance
Added new small scale hotel are
TONS of bug fixes
Many other new areas
A FEW UPCOMING CHANGES
New Scenarios
Fix Enemy AI
Fix Performance Near Town Center
Apply new world lighting
Source
Changelog.gg summarizes and formats this update. How we read updates.
