Full notes
Full Transports update
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What changed
- Gameplay
- Fixes
Transports changes
I've updated Transports with the latest changes!
Update 1.17 -
fixed a problem with large station stocks - crash fix with cities - fix for depot placement - added russian city names - city task changes - soft shadows - light settings can be changed in the theme now - interface audio added - new GUI style - failed terrain height changes will display the preventing tiles now - donations to a city can be done in 5 steps now - bridge destruction fix (train bridges could be partly destroyed if a train was on it) - bridges can be destroyed even if a vehicle is under it now - building city streets (mayor) will cost money now - fixed a problem with city street building - new ingame help guides - vehicles can preserve goods now - bug fix: truck trailer jiggling - achievements will not be granted if mods are active in a running game - new opponent window in game customization - 8 new achievements - custom vehicle replacement manager tool - street changes preview - railroad crossings - additional manufactory vehicles - station priority (A station will be delivered with the amount of goods depending on its capacity now. A bus stop will no longer get as much passengers as an airport.) - decorations - buoy canal fix - stations can de downgraded now (I've added a button to downgrade a station. That will make other stations more relevant to be delivered with goods.) - rework of serveral vehicles and 10 new vehicles added - small improvements for the ai track building system
I recommend starting a new game to test all new features.
Source
Changelog.gg summarizes and formats this update. How we read updates.
