Full notes
Full Transports update
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What changed
- Gameplay
- Fixes
I've updated the default branch for Transports with the latest changes!
Update 1.16 -
station blocklist - fixed a problem with the delivery of goods to stations - small visual change: the headquarters got a reflection in the headquarter building mode now - timestamps for events - you can copy a route to the route manager from a vehicle now - a internal change for the vehicle collision - canals can be build under bridges now - with a bad reputation you will not loose money anymore if you try to delete a city building - track placing exceptions - internal improvements and refactoring - Manufactory window can display 6 goods now - the game features outlines now (will be used by other themes) - truck trailer cramping (trailers will move to the towing vehicle once it enters a depot) - new attribute for industry placement: It is possible to bind industries to other industries now. This can be used in mods. (Example: PlacementCondition=INDUSTRY,Eisenerzbergwerk,15;) - save games can be deleted now - Hotkey C was changed to be a toggle hotkey - new internal rail structure - custom rail paths - changes to the terrain generation - visual bug fix for tracks - new fonts - new truck models - small changes to the city street layout - more options for objects (for mods)
I recommend starting a new game to test all new features.
Source
Changelog.gg summarizes and formats this update. How we read updates.
