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Steam News9 November 20196y ago

Patch 1.04

Greetings our faithful players. In this patch, we focused on long-lasting trains related issues. Although they might look the same. In fact, the reasons why trains might get stuck were plenty.

Full notes

Full Transport Services update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions0 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
fixedIn this patch, we focused on long-lasting trains related issues. Although they might look the same. In fact, the reasons why trains might get stuck were plenty. And still, there are some yet unsolved cases. After this patch, it should become rather a rare situation, when you need manually repair the switch. Besides that, we fixed many other issues, some crashes and save/load discrepancies.
addedremoved unnecessary lights, added lights on missing spots.
addedWhen intersecting rail segment with a new rail. It will copy the chain/block signal settings of the surrounding switches.
fixedAnother wrong animation on one specific curve was spotted and fixed.
addedthere was a discrepancy in generation seeds on new maps between creation and later loads (which remains consistent among all saves). Resulting in that mountains could appear in a slightly different position, or city names could appear twice on the map.
fixedfew crashes were fixed.

Greetings our faithful players.

In this patch, we focused on long-lasting trains related issues. Although they might look the same. In fact, the reasons why trains might get stuck were plenty. And still, there are some yet unsolved cases. After this patch, it should become rather a rare situation, when you need manually repair the switch. Besides that, we fixed many other issues, some crashes and save/load discrepancies.

List of Changes:

  • removed unnecessary lights, added lights on missing spots.

  • When intersecting rail segment with a new rail. It will copy the chain/block signal settings of the surrounding switches.

  • better trains knowledge about various way changes, so it will correctly tell lights to get green, after leaving its segment.

  • Another wrong animation on one specific curve was spotted and fixed.

  • there was a discrepancy in generation seeds on new maps between creation and later loads (which remains consistent among all saves). Resulting in that mountains could appear in a slightly different position, or city names could appear twice on the map.

  • few crashes were fixed.

Source

Steam News / 9 November 2019

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