Full notes
Full Transport Services update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Maps
Greetings our faithful players.
In this patch, we focused on long-lasting trains related issues. Although they might look the same. In fact, the reasons why trains might get stuck were plenty. And still, there are some yet unsolved cases. After this patch, it should become rather a rare situation, when you need manually repair the switch. Besides that, we fixed many other issues, some crashes and save/load discrepancies.
List of Changes:
removed unnecessary lights, added lights on missing spots.
When intersecting rail segment with a new rail. It will copy the chain/block signal settings of the surrounding switches.
better trains knowledge about various way changes, so it will correctly tell lights to get green, after leaving its segment.
Another wrong animation on one specific curve was spotted and fixed.
there was a discrepancy in generation seeds on new maps between creation and later loads (which remains consistent among all saves). Resulting in that mountains could appear in a slightly different position, or city names could appear twice on the map.
few crashes were fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
