Full notes
Full Transport Services update
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Repeated intro
Hello Transport Services players.
What changed
- Gameplay
Thank you for all the feedback and even more to anyone who supported us and the future of this game. Sadly a lot of issues were in the game and so we had weekend full of work to make these things correct.
There is a list of changes:
road pathfinding changed from heuristic model to brute force. Heuristic was fast but imperfect in more complex solutions. So we now calculate all possible ways, at slightly higher computation cost. But it will always reach the destination. regardless the path difficulty.
stations and buses can be sent now into all stations up to the 200 road tiles from the home station. Recently it was 140m as the crow flies. So once the station is displayed it has any path heading to this station.
FIX: trains could by some coincidence stop in the middle of reaching the platform. And would never recover the speed (unless reloading the game) to reach up the desired position on platform to load/unload passengers and continue in the way.
FIX: planes could under lower frame rate miss invisible landing point which navigates plane on to the runway by more than tolerance distance and so it did not land and instead of it circling around the airfield.
FIX: road's collider was made smaller in previous patches and it could go through Forrests.
FIX: rail curves next to the bridge ramp could result in wrong train's animation
FIX: cars and trains on bridge ramp could have the wrong position after game load (disappeared itself when unpaused).
FIX: truck's depot & trucks could throw an error in colorblind mode when clicking on some elements in their GUI.
FIX: airplanes did not display in the aerial overview when an airship was also present.
Thanks for your patience and sorry for those errors above, which leaked into the release version. We are still aware of a few more issues, which we are currently working on. Thanks once more.
Source
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