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Steam News13 June 20197y ago

Patch 0.3 released!

Hello tycooners! We are happy to announce a new patch for Transport Services. We hope you will enjoy it!

Full notes

Full Transport Services update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedHello tycooners!We are happy to announce a new patch for Transport Services. We hope you will enjoy it!
changedThere are key changes:Rendering & physics optimization ( we made the game way smoother especially for the late game )
changedThere are key changes:Improved rail preview & rail build type selection.
changedThere are key changes:Making towns bigger is now way easier. And you will get faster highrises and skyscrapers. To balance this effect we made a revelation of cities after 12th one slower. On the other hand, the 3rd city reveals faster, than in previous versions.
fixedThere are key changes:Fixed known cases, when train animation did not fit the rail shape.
fixedThere are key changes:Fixed issue, when bus or truck could leave the station with wrong the animations until entering another station.

Hello tycooners!

We are happy to announce a new patch for Transport Services. We hope you will enjoy it!

There are key changes:

  • Rendering & physics optimization ( we made the game way smoother especially for the late game )

  • Chain signals for rails. Now you modify the signal to be "block", "one way" or "chain". Chain signals set red for all the chained segments along the train path to make sure, it is able to leave your critical segment without letting other trains enter it from other directions.

  • Improved rail preview & rail build type selection.

  • Making towns bigger is now way easier. And you will get faster highrises and skyscrapers. To balance this effect we made a revelation of cities after 12th one slower. On the other hand, the 3rd city reveals faster, than in previous versions.

  • Fixed known cases, when train animation did not fit the rail shape.

  • Signals are now also physical objects.

  • Fixed issue, when bus or truck could leave the station with wrong the animations until entering another station.

  • Minimap now also shows roads as well.

  • Minimap functions changed, left clicking on the city will move the camera, meanwhile, right click will look camera in direction to that city without moving

  • Added +- buttons over minimap, so you can use it aside +- keys to zoom minimap.

many more bug fixes

How chain signal works:

Since this patch each switch has 3 modes:

  • block signal - is green, when no other train is on the path in the opposite direction

  • chain signal (extra arrows) - is green, when no other train is on the path in the opposite direction on each following chain segment until reaching block signal or station. Also if the last signal before the station is a chain. It will not allow entering any train without booking free rail on the following station. (so it makes sure, it will not get stuck on the segment, which is the way of the trains on the station and preventing them to leave the station)

  • one way signal - never is green, this can ensure that trains will not enter one-way paths in the wrong direction.

Hope you will enjoy the patch. On the other hand, we know it still has some rare bugs. For example, it is possible to see yellow signals on an empty segment - you can repair it with replacing the rail beneath the broken arrow in case you will experience this bug. We are working hard to catch them with upcoming hotfixes. Anyway, this patch is more stable than the previous one and brings a lot of new options on how to design the tracks.

Source

Steam News / 13 June 2019

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