Hello everyone Glad to inform you, that we are releasing a new patch of Transport Services. It took a little bit longer than expected. Nevertheless, it is finished.
Full notes
Full Transport Services update
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What changed
1 fix0 additions0 changes0 removals
Balance
fixedHello everyoneGlad to inform you, that we are releasing a new patch of Transport Services. It took a little bit longer than expected. Nevertheless, it is finished. There are many changes and improvements si there is a list of them: - We changed visuals of the buildings as we got a lot of feedback they look too much prototype-like. We hope you will like the new look. - We changed the medium & big city grew faster than before. So they are easier to achieve. This leads also to lower passenger ratio per capita. To remain somehow balanced. - We added new kind of buildings: hi-rises & expanded city areas for medium and big cities. - Airships! They are slower than planes but can carry a lot of passengers (42) at the same time as resources (only aerial resource transport). And they are really huge. - Planes capacity increased for the basic plane to 16 (from 10) and advanced plane to 28 (from 24) to better reflect demands. - Minimap. With interactive city buttons which point your camera at the selected city. Also displays the color of the city and type of product. - City colors are brighter for better readability. - Many fixes related again to the rail & bus traffic. - Tunnels for road vehicles and trains. Now you can dig through the mountains to save the commute time. - Rails preview the shape of curves. Rail preview also gets red, when it detects any obstacle which prevents the construction. - Tooltips work even with the paused game. - And many other minor fixes and tweaks were made... ;) I hope you will like the patch. We are glad to hear any feedback from you. Just we have to note, that we changed a lot of stuff and you will not be able to load your older saves (as we noticed hotfix before). Sorry for that inconvenience, we believe that from now up to the release version (which again will have a lot of huge feature changes) all saves will be able to load through future patches and hotfixes again. And one more note. We have to apologize that we have to focus more after a long time again on our other game World of Castles, where our players wait too long for the next patch. So we will have to finish the next patch for WoC first before we start working on more new and cool features for Transport Services again. Sorry that, our small team cannot divide into two separate teams to work simultaneously on both projects at one time. I hope you understand. Of course, we will find time to work on hotfixes for Transport Services as we are always here to read everything you write us.
Transport Services changes
fixedGlad to inform you, that we are releasing a new patch of Transport Services. It took a little bit longer than expected. Nevertheless, it is finished. There are many changes and improvements si there is a list of them: - We changed visuals of the buildings as we got a lot of feedback they look too much prototype-like. We hope you will like the new look. - We changed the medium & big city grew faster than before. So they are easier to achieve. This leads also to lower passenger ratio per capita. To remain somehow balanced. - We added new kind of buildings: hi-rises & expanded city areas for medium and big cities. - Airships! They are slower than planes but can carry a lot of passengers (42) at the same time as resources (only aerial resource transport). And they are really huge. - Planes capacity increased for the basic plane to 16 (from 10) and advanced plane to 28 (from 24) to better reflect demands. - Minimap. With interactive city buttons which point your camera at the selected city. Also displays the color of the city and type of product. - City colors are brighter for better readability. - Many fixes related again to the rail & bus traffic. - Tunnels for road vehicles and trains. Now you can dig through the mountains to save the commute time. - Rails preview the shape of curves. Rail preview also gets red, when it detects any obstacle which prevents the construction. - Tooltips work even with the paused game. - And many other minor fixes and tweaks were made... ;) I hope you will like the patch. We are glad to hear any feedback from you. Just we have to note, that we changed a lot of stuff and you will not be able to load your older saves (as we noticed hotfix before). Sorry for that inconvenience, we believe that from now up to the release version (which again will have a lot of huge feature changes) all saves will be able to load through future patches and hotfixes again. And one more note. We have to apologize that we have to focus more after a long time again on our other game World of Castles, where our players wait too long for the next patch. So we will have to finish the next patch for WoC first before we start working on more new and cool features for Transport Services again. Sorry that, our small team cannot divide into two separate teams to work simultaneously on both projects at one time. I hope you understand. Of course, we will find time to work on hotfixes for Transport Services as we are always here to read everything you write us.
Hello everyone
Glad to inform you, that we are releasing a new patch of Transport Services. It took a little bit longer than expected. Nevertheless, it is finished. There are many changes and improvements si there is a list of them: - We changed visuals of the buildings as we got a lot of feedback they look too much prototype-like. We hope you will like the new look. - We changed the medium & big city grew faster than before. So they are easier to achieve. This leads also to lower passenger ratio per capita. To remain somehow balanced. - We added new kind of buildings: hi-rises & expanded city areas for medium and big cities. - Airships! They are slower than planes but can carry a lot of passengers (42) at the same time as resources (only aerial resource transport). And they are really huge. - Planes capacity increased for the basic plane to 16 (from 10) and advanced plane to 28 (from 24) to better reflect demands. - Minimap. With interactive city buttons which point your camera at the selected city. Also displays the color of the city and type of product. - City colors are brighter for better readability. - Many fixes related again to the rail & bus traffic. - Tunnels for road vehicles and trains. Now you can dig through the mountains to save the commute time. - Rails preview the shape of curves. Rail preview also gets red, when it detects any obstacle which prevents the construction. - Tooltips work even with the paused game. - And many other minor fixes and tweaks were made... ;) I hope you will like the patch. We are glad to hear any feedback from you. Just we have to note, that we changed a lot of stuff and you will not be able to load your older saves (as we noticed hotfix before). Sorry for that inconvenience, we believe that from now up to the release version (which again will have a lot of huge feature changes) all saves will be able to load through future patches and hotfixes again. And one more note. We have to apologize that we have to focus more after a long time again on our other game World of Castles, where our players wait too long for the next patch. So we will have to finish the next patch for WoC first before we start working on more new and cool features for Transport Services again. Sorry that, our small team cannot divide into two separate teams to work simultaneously on both projects at one time. I hope you understand. Of course, we will find time to work on hotfixes for Transport Services as we are always here to read everything you write us.