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Steam News24 May 20233y ago

Game Update #1: Level Design Revamp is OUT NOW - as well as 45% off!

Hello everyone! We hope everyone's loving the game so far. As we launch our first major update to Transmogrify - we wanted to fill you in on some of the details of what we've been working on.

Full notes

Full Transmogrify update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Performance
addedThe crux of the update is our level design changes. Based on your guys' feedback (we're always eager to hear what you think -- feel free to come and chat with us in our Discord!), we've improved every level in the game- adjusting the difficulty of many, and adding a whole bunch of gameplay, aesthetic, and quality of life changes to all of them.
addedAlongside our level design changes, we've added an array of brand-new Steam Achievements to the game. We had a blast making them, and we really hope you enjoy them. And, if you're looking for some hints as to some of the hidden achievements... Maybe our Discord could help you out...
fixedPowerups no longer fall through the floor sometimes * Music responds to menu sliders appropriately now instead of muting at times * World Select menu now has sounds and ambiences * Failing a Grab attempt no longer triggers if it is locked. * Cancelling Grab button added to the Joypad Menu * Falling debris no longer causes rare crashes * UI now displays multiple gun mods correctly when you die * Fixed Pause Menu state persistence * Transmogs spawning initially in a level now transmogrify faster * Mirrors left on the floor no longer kill you after their corresponding Psychics transmogrify. * Transmogs can no longer be carried back to the Start Menu, although this was funny. * Spooky Slime Balls no longer push you through walls randomly. * Voice lines now queue properly in World 4 * Shooting out of a Cannon into another transmog no longer rarely causes crashes. * Can no longer accidentally Grab a Cannon while inside of it. * Increased alert range on all minibosses * Bat animations no longer stutter * Fixed various laser visual issues * FIxed minor issues with jump pads, doors, buttons, and pulley platforms * Fixed a long-standing bug where you could transmogrify two enemies at once. * Powerups now persist correctly when respawning from Chutes * Repositioned nearly every Grace line in World 4 * Added in-game and Steam Achievements * You no longer sometimes fall through one-way platforms when pushing a transmog * Hid debug label on The Boss * Moving Platform sounds now pause when their movement does * Added lots of sound effects to the correct buses * Enemies no longer respawn from Chutes with two health bars * Can now swap powerups even when max slots are occupied * Fixed a bug making backpack pickups not autopickup after dropping a backpack. * Fixed a bug where laser telegraphs were showing up when they shouldn't * Embiggened the Settings clickable area on the main menu * Grabbing won't attempt to work on Lurker Trees * Spooky Slime bullets no longer collide with Glider powerups * So many bug fixes * So many level changes

Transmogrify changes

addedThe crux of the update is our level design changes. Based on your guys' feedback (we're always eager to hear what you think -- feel free to come and chat with us in our Discord!), we've improved every level in the game- adjusting the difficulty of many, and adding a whole bunch of gameplay, aesthetic, and quality of life changes to all of them.
addedAlongside our level design changes, we've added an array of brand-new Steam Achievements to the game. We had a blast making them, and we really hope you enjoy them. And, if you're looking for some hints as to some of the hidden achievements... Maybe our Discord could help you out...
fixedPowerups no longer fall through the floor sometimes * Music responds to menu sliders appropriately now instead of muting at times * World Select menu now has sounds and ambiences * Failing a Grab attempt no longer triggers if it is locked. * Cancelling Grab button added to the Joypad Menu * Falling debris no longer causes rare crashes * UI now displays multiple gun mods correctly when you die * Fixed Pause Menu state persistence * Transmogs spawning initially in a level now transmogrify faster * Mirrors left on the floor no longer kill you after their corresponding Psychics transmogrify. * Transmogs can no longer be carried back to the Start Menu, although this was funny. * Spooky Slime Balls no longer push you through walls randomly. * Voice lines now queue properly in World 4 * Shooting out of a Cannon into another transmog no longer rarely causes crashes. * Can no longer accidentally Grab a Cannon while inside of it. * Increased alert range on all minibosses * Bat animations no longer stutter * Fixed various laser visual issues * FIxed minor issues with jump pads, doors, buttons, and pulley platforms * Fixed a long-standing bug where you could transmogrify two enemies at once. * Powerups now persist correctly when respawning from Chutes * Repositioned nearly every Grace line in World 4 * Added in-game and Steam Achievements * You no longer sometimes fall through one-way platforms when pushing a transmog * Hid debug label on The Boss * Moving Platform sounds now pause when their movement does * Added lots of sound effects to the correct buses * Enemies no longer respawn from Chutes with two health bars * Can now swap powerups even when max slots are occupied * Fixed a bug making backpack pickups not autopickup after dropping a backpack. * Fixed a bug where laser telegraphs were showing up when they shouldn't * Embiggened the Settings clickable area on the main menu * Grabbing won't attempt to work on Lurker Trees * Spooky Slime bullets no longer collide with Glider powerups * So many bug fixes * So many level changes

We hope everyone's loving the game so far. As we launch our first major update to Transmogrify - we wanted to fill you in on some of the details of what we've been working on. And, to celebrate our first-ever update, we're announcing a sale of 45% off - starting today!

Now, onto the update:

  • The crux of the update is our level design changes. Based on your guys' feedback (we're always eager to hear what you think -- feel free to come and chat with us in our Discord!), we've improved every level in the game- adjusting the difficulty of many, and adding a whole bunch of gameplay, aesthetic, and quality of life changes to all of them.

  • Alongside our level design changes, we've added an array of brand-new Steam Achievements to the game. We had a blast making them, and we really hope you enjoy them. And, if you're looking for some hints as to some of the hidden achievements... Maybe our Discord could help you out...

That's all from us for now folks! As always, thanks very much for playing,

  • The Transmogrify Team

Nitty gritty patch notes for version 1.5.0 below:

  • Powerups no longer fall through the floor sometimes * Music responds to menu sliders appropriately now instead of muting at times * World Select menu now has sounds and ambiences * Failing a Grab attempt no longer triggers if it is locked. * Cancelling Grab button added to the Joypad Menu * Falling debris no longer causes rare crashes * UI now displays multiple gun mods correctly when you die * Fixed Pause Menu state persistence * Transmogs spawning initially in a level now transmogrify faster * Mirrors left on the floor no longer kill you after their corresponding Psychics transmogrify. * Transmogs can no longer be carried back to the Start Menu, although this was funny. * Spooky Slime Balls no longer push you through walls randomly. * Voice lines now queue properly in World 4 * Shooting out of a Cannon into another transmog no longer rarely causes crashes. * Can no longer accidentally Grab a Cannon while inside of it. * Increased alert range on all minibosses * Bat animations no longer stutter * Fixed various laser visual issues * FIxed minor issues with jump pads, doors, buttons, and pulley platforms * Fixed a long-standing bug where you could transmogrify two enemies at once. * Powerups now persist correctly when respawning from Chutes * Repositioned nearly every Grace line in World 4 * Added in-game and Steam Achievements * You no longer sometimes fall through one-way platforms when pushing a transmog * Hid debug label on The Boss * Moving Platform sounds now pause when their movement does * Added lots of sound effects to the correct buses * Enemies no longer respawn from Chutes with two health bars * Can now swap powerups even when max slots are occupied * Fixed a bug making backpack pickups not autopickup after dropping a backpack. * Fixed a bug where laser telegraphs were showing up when they shouldn't * Embiggened the Settings clickable area on the main menu * Grabbing won't attempt to work on Lurker Trees * Spooky Slime bullets no longer collide with Glider powerups * So many bug fixes * So many level changes

Source

Steam News / 24 May 2023

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