Full notes
Full Transmogrify update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Compatibility
- UI and audio
Firstly, we wanted to thank you all for the great reception to our last update - we're super glad you're enjoying Transmogrify! We're back now with a new major update - so check out what we've been working on below! And, as part of the Steam Summer Sale, we're launching a 50% discount starting today - be sure to tell your friends!!
Now, onto the update:
One of the biggest announcements for this update is the inclusion of speedrunning leaderboards! Fancy yourself a speedrunner? You can now track the time it takes you to complete Transmogrify, and compete against others for the quickest time!
Come chat in our community Discord for the latest tips & tracks to up your speed.
Alongside our leaderboard addition, we're also adding Linux support to Transmogrify. Make sure to let any of your friends on Linux know - it would help us out a ton!
We added new music tracks and adjustments to lots of existing tracks. A great soundtrack is now even better!
We also overhauled our game controller support. Using a controller or Steam Deck should be vastly smoother now.
Finally - and, as always, we've included a plethora of level design fixes, quality of life improvements and bug fixes. You can see the full breakdown of changes below:
Spike trap timings were fixed.
Leaderboards!
Fixed a bug where we could get stuck underneath certain boxes
Fixed an issue where we could moonwalk off ledges
Added destructible props sounds
Adjusted cutscene SFX routing
Fixed a bug where players get stuck on blocks in World 1 Level 20
World 3 Level 16 cutscene is now skippable
World 4 Level 1 cutscene camera bug fixed
World 2 Level 14 cutscenes bug fixes
Improved space where you gain the grab powerup
Various improvements to World 2 levels where you could softlock or get stuck
Addict enemies no longer get stunlocked by grenades
Lasers don't randomly collide with the background anymore.
Rolling Slimes now correctly activate buttons
Fixed teleporter exit offsets
Significant music overhaul for many tracks
Powerups don't accidentally persist across levels
Intro cutscene adjustments
Game Controller improvements
Checkpoints now set Jetpack fuel to the maximum to avoid awkward spots on respawn.
Fixed visual layering issues with the player.
Music transitions for boss fights now work properly
Grace correctly faces the intended direction for cutscenes
Numerous improvements across all levels, layouts, and puzzles.
Many, many bug fixes and improvements from user feedback.
That's all from us for now folks! As always, thanks very much for playing.
The Transmogrify Team
Source
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