HomeGamesUpdatesPricingMethodology
Steam News29 June 20233y ago

Leaderboards, Linux and Controller Support, with Tons of Improvements!

Hello everyone! Firstly, we wanted to thank you all for the great reception to our last update - we're super glad you're enjoying Transmogrify!

Full notes

Full Transmogrify update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Compatibility
  • UI and audio
addedFirstly, we wanted to thank you all for the great reception to our last update - we're super glad you're enjoying Transmogrify! We're back now with a new major update - so check out what we've been working on below! And, as part of the Steam Summer Sale, we're launching a 50% discount starting today - be sure to tell your friends!!
addedOne of the biggest announcements for this update is the inclusion of speedrunning leaderboards ! Fancy yourself a speedrunner? You can now track the time it takes you to complete Transmogrify, and compete against others for the quickest time!
addedAlongside our leaderboard addition, we're also adding Linux support to Transmogrify. Make sure to let any of your friends on Linux know - it would help us out a ton!
addedWe added new music tracks and adjustments to lots of existing tracks. A great soundtrack is now even better!
changedWe also overhauled our game controller support. Using a controller or Steam Deck should be vastly smoother now.
fixedFinally - and, as always, we've included a plethora of level design fixes, quality of life improvements and bug fixes. You can see the full breakdown of changes below: Spike trap timings were fixed. Leaderboards! Fixed a bug where we could get stuck underneath certain boxes Fixed an issue where we could moonwalk off ledges Added destructible props sounds Adjusted cutscene SFX routing Fixed a bug where players get stuck on blocks in World 1 Level 20 World 3 Level 16 cutscene is now skippable World 4 Level 1 cutscene camera bug fixed World 2 Level 14 cutscenes bug fixes Improved space where you gain the grab powerup Various improvements to World 2 levels where you could softlock or get stuck Addict enemies no longer get stunlocked by grenades Lasers don't randomly collide with the background anymore. Rolling Slimes now correctly activate buttons Fixed teleporter exit offsets Significant music overhaul for many tracks Powerups don't accidentally persist across levels Intro cutscene adjustments Game Controller improvements Checkpoints now set Jetpack fuel to the maximum to avoid awkward spots on respawn. Fixed visual layering issues with the player. Music transitions for boss fights now work properly Grace correctly faces the intended direction for cutscenes Numerous improvements across all levels, layouts, and puzzles. Many, many bug fixes and improvements from user feedback.

Firstly, we wanted to thank you all for the great reception to our last update - we're super glad you're enjoying Transmogrify! We're back now with a new major update - so check out what we've been working on below! And, as part of the Steam Summer Sale, we're launching a 50% discount starting today - be sure to tell your friends!!

Now, onto the update:

  • One of the biggest announcements for this update is the inclusion of speedrunning leaderboards! Fancy yourself a speedrunner? You can now track the time it takes you to complete Transmogrify, and compete against others for the quickest time!

  • Come chat in our community Discord for the latest tips & tracks to up your speed.

  • Alongside our leaderboard addition, we're also adding Linux support to Transmogrify. Make sure to let any of your friends on Linux know - it would help us out a ton!

  • We added new music tracks and adjustments to lots of existing tracks. A great soundtrack is now even better!

  • We also overhauled our game controller support. Using a controller or Steam Deck should be vastly smoother now.

  • Finally - and, as always, we've included a plethora of level design fixes, quality of life improvements and bug fixes. You can see the full breakdown of changes below:

    • Spike trap timings were fixed.

    • Leaderboards!

    • Fixed a bug where we could get stuck underneath certain boxes

    • Fixed an issue where we could moonwalk off ledges

    • Added destructible props sounds

    • Adjusted cutscene SFX routing

    • Fixed a bug where players get stuck on blocks in World 1 Level 20

    • World 3 Level 16 cutscene is now skippable

    • World 4 Level 1 cutscene camera bug fixed

    • World 2 Level 14 cutscenes bug fixes

    • Improved space where you gain the grab powerup

    • Various improvements to World 2 levels where you could softlock or get stuck

    • Addict enemies no longer get stunlocked by grenades

    • Lasers don't randomly collide with the background anymore.

    • Rolling Slimes now correctly activate buttons

    • Fixed teleporter exit offsets

    • Significant music overhaul for many tracks

    • Powerups don't accidentally persist across levels

    • Intro cutscene adjustments

    • Game Controller improvements

    • Checkpoints now set Jetpack fuel to the maximum to avoid awkward spots on respawn.

    • Fixed visual layering issues with the player.

    • Music transitions for boss fights now work properly

    • Grace correctly faces the intended direction for cutscenes

    • Numerous improvements across all levels, layouts, and puzzles.

    • Many, many bug fixes and improvements from user feedback.

That's all from us for now folks! As always, thanks very much for playing.

  • The Transmogrify Team

Source

Steam News / 29 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.