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Steam News5 June 202626d ago

Update Coming!

Sorry it has been 13 months since the last update. I didn't give up. With Trans Ops I have been learning as I go, trying things figuring out why they don't work and what does work.

Full notes

Full Trans Ops - Transitional Operations update

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What changed

0 fixes1 addition0 changes0 removals
  • Server
addedSorry it has been 13 months since the last update. I didn't give up. With Trans Ops I have been learning as I go, trying things figuring out why they don't work and what does work. Dedicated Servers failing for almost 2 months really beat me up. I needed some time off after working on the game for 2 years everyday. It was always a fun hobby, started not being fun. I didn't think my hobby mattered much to anyone other than the friends who helped get it to where it is today. I didn't think most of them cared either but if you are in the Trans Ops Discord https://discord.gg/S5BzzeryKT you have probably already heard I figured out how to get dedicated servers working. Some of you were actually asking if we were going to test right away. Soon! The anticipation is great! Full transparency like I have always been since the beginning. I am using Cursor Pro AI Agent to review my code and explain to me what I'm doing wrong. No I am not "vibe coding." Trans Ops is a mainly a Unreal Engine 5.4.4 Blueprint Graphing game. Using Blueprint Nodes of code in graph form, to explain simple for those who don't know what I mean. It's the "easy way" ːsteamhappyː I do have some C++ code for Multiplayer subsystems and the dedicated server files. Cursor did help me with scanning through those files to see what I did wrong in my Source engine and in the project files. Was a big help. Like having a 2nd Dev a million times smarter than I am! Now I am working on Player Profiles, Character Selection, and Leaderboard Stats. I explained the flow of my code to cursor and sharing my output logs with it has helped me again track down issues or bad habits I picked up and didn't even know about it. So far so good. The true test if these things are getting straighten out will be to test dedicated servers on TransOps PlayTest. If you already have access to the TransOps PlayTest, keep an eye out for a update in the next couple days. I will be updating it with the new client files to run a test on the dedicated server connections and settings. If you see me on TransOps PlayTest, jump in! It's always better to test with more people especially on dedicated server because there are no bots on them. Bots only in single player and casual multiplayer. If you don't have access to the TransOps PlayTest and want to join, let me know.

Sorry it has been 13 months since the last update. I didn't give up. With Trans Ops I have been learning as I go, trying things figuring out why they don't work and what does work. Dedicated Servers failing for almost 2 months really beat me up. I needed some time off after working on the game for 2 years everyday. It was always a fun hobby, started not being fun. I didn't think my hobby mattered much to anyone other than the friends who helped get it to where it is today. I didn't think most of them cared either but if you are in the Trans Ops Discord https://discord.gg/S5BzzeryKT you have probably already heard I figured out how to get dedicated servers working. Some of you were actually asking if we were going to test right away. Soon! The anticipation is great! Full transparency like I have always been since the beginning. I am using Cursor Pro AI Agent to review my code and explain to me what I'm doing wrong. No I am not "vibe coding." Trans Ops is a mainly a Unreal Engine 5.4.4 Blueprint Graphing game. Using Blueprint Nodes of code in graph form, to explain simple for those who don't know what I mean. It's the "easy way" ːsteamhappyː I do have some C++ code for Multiplayer subsystems and the dedicated server files. Cursor did help me with scanning through those files to see what I did wrong in my Source engine and in the project files. Was a big help. Like having a 2nd Dev a million times smarter than I am! Now I am working on Player Profiles, Character Selection, and Leaderboard Stats. I explained the flow of my code to cursor and sharing my output logs with it has helped me again track down issues or bad habits I picked up and didn't even know about it. So far so good. The true test if these things are getting straighten out will be to test dedicated servers on TransOps PlayTest. If you already have access to the TransOps PlayTest, keep an eye out for a update in the next couple days. I will be updating it with the new client files to run a test on the dedicated server connections and settings. If you see me on TransOps PlayTest, jump in! It's always better to test with more people especially on dedicated server because there are no bots on them. Bots only in single player and casual multiplayer. If you don't have access to the TransOps PlayTest and want to join, let me know.

Source

Steam News / 5 June 2026

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