In this update4
Full notes
Full Trans Ops - Transitional Operations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Gameplay
- Balance
- Fixes
Trans Ops - Transitional Operations changes
Getting closer and closer to the point of where it needs to be so I can work on just characters, fix selection and IK bones then add ladder climbing, all before dedicated servers. Update listed below.
Added New Maps
Confusion Valley - ELM & SD
Airport - C, ELM-DMC, SD
Game Mode
DMC = DeadMan Crossing, variant of Team Elimination, Targeted Zone that no player can cross, death be upon them!
AF1 = All For One, if ELM and FFA had a baby, this is the Game Mode. "Last man Standing" Win 3 rounds to Win the Match.
AF1 work on score board add round wins to it. Sort by round wins. Test on 2 PC's
MVP Card added on End Match Screen for all Game Modes. MVP will be tracked in stats for lobby matches only.
Level Work
Fixed CC top of small looking post railing collision blocking shots. Ladder collision
Both Camp Confusion FFA and KC have had texture res and lighting rebuilt. 3 Guard Towers can now be accessed.
Office Space SD compressed Texture and Lightmap resolutions. Free up memory.
Game Play
Grenades damage radius extended. Friction added to bounce and deflections.
Character select might be fixed?
(Character your Spawning Characters.)
Fixed stamina, this may be causing the grenade issue or weapon filter. maybe remove to test theory? Changed code a bit.
reset play time, along with stats
Still more to this update, just updating what is ready and could use some testing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
