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Steam News14 February 20242y ago

Update v0.435680

An update to an update. This is really a finished build on the v0.435511 Update. Both maps were optimized more and had some changes done to them to make them run smoother.

In this update4

Full notes

Full Trans Ops - Transitional Operations update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions33 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Maps
addedAn update to an update. This is really a finished build on the v0.435511 Update. Both maps were optimized more and had some changes done to them to make them run smoother. Weapons were messed with again, added impact sounds to bullets. repeating v0.435511.
addedMenu FixesAdded loading screen to character select.
fixedMenu FixesLobby Menu Effects
fixedMenu FixesLobby Loading Screen
fixedMenu Fixes--------------------------------------------------------------------------------
fixedWeaponsfixed head in scope, slip up from rebuilding character mesh setting code.

Trans Ops - Transitional Operations changes

addedAn update to an update. This is really a finished build on the v0.435511 Update. Both maps were optimized more and had some changes done to them to make them run smoother. Weapons were messed with again, added impact sounds to bullets. repeating v0.435511.
addedAdded loading screen to character select.
fixedLobby Menu Effects
fixedLobby Loading Screen
fixed--------------------------------------------------------------------------------

An update to an update. This is really a finished build on the v0.435511 Update. Both maps were optimized more and had some changes done to them to make them run smoother. Weapons were messed with again, added impact sounds to bullets. repeating v0.435511.

Spent some time refining and optimizing as I said I would. 2 levels were worked on in this time. One seems to run better than the other. Surprising the level too.

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Menu Fixes

  • Added loading screen to character select.

  • Lobby Menu Effects

  • Lobby Loading Screen

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Weapons

  • fixed head in scope, slip up from rebuilding character mesh setting code.

  • refined recoil and distance on SCAR

  • refined recoil, distance, scope, and recoil on base sniper rifle

  • refined recoil, distance, and scope, on ak105skfs

  • refined recoil, and distance, on base SMG

  • refined recoil, distance, and damage on base machinegun

  • refined recoil, distance, and damage on base shotgun

  • refined recoil, distance, damage and fire rate on AK105SK0B

  • refined recoil/recover speed, distance, and damage on LMG02

  • refined recoil/recover speed, distance, damage, and distance heard on M60

  • refined recoil, distance, damage on SR-15

  • refined recoil, distance and fire rate on STG

  • refined recoil, distance and distance heard on AK47

  • refined recoil, and distance heard on 357 magnum

Bullet Sound Impacts

  • Thanks to Stealthy!

  • 16 Bullet Default Impacts

  • 16 Bullet Body Impacts

  • 8 Bullet Concrete Impacts

  • 8 Bullet Dirt Impacts

  • 8 Bullet Glass Impacts

  • 8 Bullet Grass Impacts

  • 16 Bullet Metal impacts

  • 8 Bullet Rock Impacts

  • 8 Bullet Water Impacts

  • 16 Bullet Wood impacts

Still need more...

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Maps

  • OS texture res changes.

  • lighting changes.

(the other map) Just about everything set to nanite.

  • Using HDRI backdrop to light outside

  • Using an entirely merged building, single draw call. I didn't mess with the light from what they were last. They may need changing.

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Ladder Climbing coming very soon! - again thanks to Stealthy!

Source

Steam News / 14 February 2024

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