Full notes
Full Trans Ops - Transitional Operations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Trans Ops - Transitional Operations changes
Character Selection fix 2. Added more code to character selection character BP. Now setting the mesh in character after Class set in selector widget saved in load out component then lastly called in spawn component. Should work now I would think. This circle referenced from the lobby which works.
Lobby Menu was also updated. Just a menu effect I wanted to create and originally didn't like but now I do.
Source
Changelog.gg summarizes and formats this update. How we read updates.
