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Steam News2 June 20261mo ago

Boss Balancing, Controller Target Lock and Bug Fixes

We would like to sincerely thank all of our players who are enjoying the game, supporting us, and continuously sending bug reports and feedback. We carefully review every report you send and add them to our list.

Full notes

Full Trakonius update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes6 additions3 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Performance
  • Fixes
  • UI and audio
addedWe would like to sincerely thank all of our players who are enjoying the game, supporting us, and continuously sending bug reports and feedback. We carefully review every report you send and add them to our list. While we may not be able to fix everything immediately, please know that we prioritize and start working on issues as quickly as possible. Your contributions are incredibly valuable in helping us improve the game together.
addedNew Training SystemA brand-new Training Room and progression mechanics have been added for new players and those who want to improve their skills. The Tutorial section has also been reworked to make the onboarding flow smoother and more fluid.
addedController Target Lock System (Experimental)While using a controller, you can now activate target lock by pressing the Right Analog Stick.
addedDeveloper ToolsA new internal API has been integrated in the background for selecting event graphs.
changedSeptimus & MarsWe’ve listened to your feedback and made balance adjustments to bosses. The damage dealt by these two bosses has been reduced.
addedDomus Aurea 2The card mechanic has been rebalanced. It now grants 1 HP for every 100 gold spent.

We would like to sincerely thank all of our players who are enjoying the game, supporting us, and continuously sending bug reports and feedback. We carefully review every report you send and add them to our list. While we may not be able to fix everything immediately, please know that we prioritize and start working on issues as quickly as possible. Your contributions are incredibly valuable in helping us improve the game together.

New Features & Mechanics

New Training System

A brand-new Training Room and progression mechanics have been added for new players and those who want to improve their skills. The Tutorial section has also been reworked to make the onboarding flow smoother and more fluid.

Controller Target Lock System (Experimental)

While using a controller, you can now activate target lock by pressing the Right Analog Stick.

To switch between locked targets, simply move the Right Analog Stick.

Developer Tools

A new internal API has been integrated in the background for selecting event graphs.

Balancing (Gameplay & Boss Changes)

Septimus & Mars

We’ve listened to your feedback and made balance adjustments to bosses. The damage dealt by these two bosses has been reduced.

Domus Aurea 2

The card mechanic has been rebalanced. It now grants 1 HP for every 100 gold spent.

Bow of Artemis

Arrow damage has been reduced.

Centaur

Now uses its abilities more frequently during combat.

Training System

Updated to align with the new Training Room system, along with performance optimizations.

Bug Fixes & Improvements

Skill Tree

A critical issue with the Lifesteal item has been fixed.

Daredevil Set

Fixed an issue where the eagle from the set bonus was attacking friendly units and allies.

Septimus

Hitbox issues have been fixed. Attacks are now much more consistent.

Death Realm

Fixed system issues related to the Death Effigy interaction.

Merchant Elixirs

Fixed an issue where some merchant elixirs were not being removed from the inventory after days were completed.

Miniboss Reward Orb

Fixed a rare location issue.

UI & Texts

  • Various localization issues in the Turkish language version have been fixed.

  • Incorrectly written names in the Credits UI have been corrected.

We also want to thank everyone who enjoys the game and spends their time playing it with us. Your support and engagement keep us motivated to keep improving the experience. As we fix issues and make improvements, we will continue sharing updates with you. We wish you all a great time in the game!

Source

Steam News / 2 June 2026

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