Full notes
Full Trakonius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
- Fixes
- UI and audio
We would like to sincerely thank all of our players who are enjoying the game, supporting us, and continuously sending bug reports and feedback. We carefully review every report you send and add them to our list. While we may not be able to fix everything immediately, please know that we prioritize and start working on issues as quickly as possible. Your contributions are incredibly valuable in helping us improve the game together.
New Features & Mechanics
New Training System
A brand-new Training Room and progression mechanics have been added for new players and those who want to improve their skills. The Tutorial section has also been reworked to make the onboarding flow smoother and more fluid.
Controller Target Lock System (Experimental)
While using a controller, you can now activate target lock by pressing the Right Analog Stick.
To switch between locked targets, simply move the Right Analog Stick.
Developer Tools
A new internal API has been integrated in the background for selecting event graphs.
Balancing (Gameplay & Boss Changes)
Septimus & Mars
We’ve listened to your feedback and made balance adjustments to bosses. The damage dealt by these two bosses has been reduced.
Domus Aurea 2
The card mechanic has been rebalanced. It now grants 1 HP for every 100 gold spent.
Bow of Artemis
Arrow damage has been reduced.
Centaur
Now uses its abilities more frequently during combat.
Training System
Updated to align with the new Training Room system, along with performance optimizations.
Bug Fixes & Improvements
Skill Tree
A critical issue with the Lifesteal item has been fixed.
Daredevil Set
Fixed an issue where the eagle from the set bonus was attacking friendly units and allies.
Septimus
Hitbox issues have been fixed. Attacks are now much more consistent.
Death Realm
Fixed system issues related to the Death Effigy interaction.
Merchant Elixirs
Fixed an issue where some merchant elixirs were not being removed from the inventory after days were completed.
Miniboss Reward Orb
Fixed a rare location issue.
UI & Texts
Various localization issues in the Turkish language version have been fixed.
Incorrectly written names in the Credits UI have been corrected.
We also want to thank everyone who enjoys the game and spends their time playing it with us. Your support and engagement keep us motivated to keep improving the experience. As we fix issues and make improvements, we will continue sharing updates with you. We wish you all a great time in the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
