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Steam News7 May 20262mo ago

Demo Update: New Trade System and Major UI Overhaul

This is the update I have been working toward for a while, and it is now live. Two things in this update are bigger than anything in any previous demo release: a completely rebuilt trade system, and a thorough overhaul

In this update3

Full notes

Full Trade Anchor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Balance
changedTwo things in this update are bigger than anything in any previous demo release: a completely rebuilt trade system, and a thorough overhaul of the UI.
addedThe Trade SystemThis makes the economy feel real in a way the old system did not. What you trade now has a reason to exist.
changedThe UIThe old system window had grown into something unwieldy. Drawers, popups, sub-windows stacked on top of each other. It worked when the game was simpler, and then it didn't.
changedThe UIIt has been replaced with a full-screen detail view that puts everything in one place. Font sizes are larger across the board. Things that used to require digging through multiple windows are now a single click away.
changedThe UIIf the old UI was keeping you at a distance from the game, this should help considerably.

Trade Anchor changes

changedTwo things in this update are bigger than anything in any previous demo release: a completely rebuilt trade system, and a thorough overhaul of the UI.
addedThis makes the economy feel real in a way the old system did not. What you trade now has a reason to exist.
changedThe old system window had grown into something unwieldy. Drawers, popups, sub-windows stacked on top of each other. It worked when the game was simpler, and then it didn't.
changedIt has been replaced with a full-screen detail view that puts everything in one place. Font sizes are larger across the board. Things that used to require digging through multiple windows are now a single click away.
changedIf the old UI was keeping you at a distance from the game, this should help considerably.

This is the update I have been working toward for a while, and it is now live.

Two things in this update are bigger than anything in any previous demo release: a completely rebuilt trade system, and a thorough overhaul of the UI.

The Trade System

The old trade goods never felt right. Water, raw metals, biomass -- things like that make sense for local trade within a solar system, but not for interstellar FTL commerce. Any system worth colonizing will have everything it needs to build a civilization. So what actually gets traded across the galaxy?

Three things: rare materials that most systems simply don't have, high-tech goods that only advanced civilizations can produce, and exotic goods -- food, art, textiles, flora and fauna -- that have value precisely because they come from somewhere else. Authentic human music made by actual humans will always have a market with the right alien buyer, even if they could produce something similar locally.

This makes the economy feel real in a way the old system did not. What you trade now has a reason to exist.

The UI

The old system window had grown into something unwieldy. Drawers, popups, sub-windows stacked on top of each other. It worked when the game was simpler, and then it didn't.

It has been replaced with a full-screen detail view that puts everything in one place. Font sizes are larger across the board. Things that used to require digging through multiple windows are now a single click away.

If the old UI was keeping you at a distance from the game, this should help considerably.

Coming Up: A Playtest

I will be organizing a playtest in the near future. If you want to be involved in shaping the game before Early Access, keep an eye on this space. More details soon.

The demo is free. If you have played it before, now is a good time to come back. If you haven't tried it yet, this is the best it has ever been.

Source

Steam News / 7 May 2026

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