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- Trade Anchor
Demo Update: New Trade System and Major UI Overhaul
This is the update I have been working toward for a while, and it is now live. Two things in this update are bigger than anything in any previous demo release: a completely rebuilt trade system, and a thorough overhaul…
Patch notes5 changesUI/audioBalance - Trade Anchor
Progress and Stress-Test
The header image to this post is a screenshot of the largest galaxy that I have ever created. It has a bit over 20,000 star systems. It took a couple minutes to generate and it lagged to the point of being unplayable. B…
Announcement1 changeFixBalance - Trade Anchor
Progress Update
It's been a month and the demo update is not yet ready. I have been working on both the UI and the save/load system and both are making progress, though some bugs took forever to find and fix. And saving/loading an enti…
Announcement2 changesUI/audioGameplay - Trade Anchor
Preview: UI Update
Here is a preview of the upcoming UI update. As you can see, it's quite considerable. When I started, the system overlay was simple, so I made it a popup-window. Then more details and features came and it grew and got d…
Announcement4 changesUI/audioGameplay - Trade Anchor
DevLog: Aliens should be alien
Introduction One of the driving forces behind my novel “Intergalactic” was that I had grown tired of science fiction featuring aliens that are less diverse than your average inner-city shopping mall. In the game as well…
Event6 changesWorkshopStore - Trade Anchor
DevLog: Refining Trade
A new devlog has been posted to my website: https://lemuria.org/devlogs/ta-08 here is the content, with slightly worse formatting: Introduction Core elements of a game deserve the most attention and thought. So for a tr…
Security7 changesFixGameplay - Trade Anchor
Major Demo Update
This is a fairly substantial update, including an improved intro, many UI improvements and a lot more visibility into all the things going on in the game, like a legend for the map modes, or the display of empire cultur…
Announcement3 changesMapsGameplay - Trade Anchor
Thank You - Update and Dev Words
Thank you all for trying out Trade Anchor during Steam NextFest, and for soundly beating my goal of 2000 wishlists - as I write this the count stands at 2100. Amazing. In this update, the length of the demo has been dou…
Event2 changesGameplay - Trade Anchor
Final Next Fest Update
Thank you all for your interest during Next Fest. Here is one more update, including: bugfixes improved settings handling and loading a few small UI improvements alien races now have different habitability values - mean…
Announcement4 changesGameplayUI/audio - Trade Anchor
Demo Bugfixes
I've uploaded a new update for the demo including mostly bugfixes. Many of them are thanks to people reporting bugs on the forum. So if you spot something in the game that shouldn't be like that - don't hesitate to join…
Announcement1 changeGameplay - Trade Anchor
Demo bugfixes and QoL
Pushed out two small updates today to address issues posted to the forum.
Announcement - Trade Anchor
DevLog #6 - Information & Diplomacy
Posted another devlog to my website here: https://lemuria.org/devlogs/ta-06/ This time, I'm talking about information and diplomacy, the two key non-trading aspects of the game.
Announcement - Trade Anchor
Updated Demo
I've updated the demo build with some bugfixes and improvements to the economy. If you experience any problems, please come to the forum and let me know so I can fix it. Thanks !
Announcement1 changeBalance - Trade Anchor
DevLog - Space Ships
Intro Introducing: Space freighters. In Trade Anchor, your main “characters” of a kind are the space ships that you fly through the galaxy. You start with one, but you can buy additional ships as you accumulate money. M…
Patch notes3 changesBalanceMaps - Trade Anchor
DevLog - Economy Simulation
I've just posted another devlog to my website. read the full text here In this devlog I explain the economy simulation that is the heart of the game.
Announcement1 changeBalance - Trade Anchor
DevLog - Stars and Planets
In this second devlog, I'm talking about the solar systems of the game, its stars and planets and how the affect gameplay:
Announcement1 changeGameplay




