Full notes
Full TrackMaster: Free-For-All Motorsport update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
TrackMaster: Free-For-All Motorsport changes
Hi there!
Before everything else, for your amusement, here is me trying to fix a bug (fear not, I've managed to have success):
Now that the game is launched, what is ahead?
First off, a demo is coming in the next days, it will already on-line, it plays exactly like the full game, but with less vehicles and arenas.
Second, I've made a small update to fix some bugs, glitches and behaviour that was not intended.
Third, I know it's not the most exciting thing when you want to know about a game, but here is a table with all the information I think is most relevant to the game, so that anyone can make an informed decision about buying it. I will post an updated version of this table with every important update of the game, so that you can keep track of the game's evolution.
What is worthy noticing is that there is still the important update of this month, with one more vehicle and one more arena, it's coming soon!
And finally, here is the changelog of the last small update:
Bug when selecting color of vehicles fixed.
Glitch when Monster Truck would reset rotation (after toppling over) fixed.
In CONTROLS SCREEN, before starting event, mouse no longer rotates the camera.
In VEHICLE SELECTION, VEHICLE CLASS and VEHICLE MODEL fields no longer change size when changing vehicle.
In VEHICLE SELECTION, mouse click over the colors could freeze the game, fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
