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Steam News21 December 20256mo ago

MAJOR RELEASE UPDATE - Build 1.0.121.040

MAJOR RELEASE UPDATE - Build 1.0.1.0.121.040 This update continues the ongoing development of TrackDayR, focusing on strengthening core systems while gradually expanding gameplay features.

Full notes

Full TrackDayR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions1 change0 removals
  • Gameplay
  • Performance
  • Maps
  • Server
addedGlobal Ranking SystemA new global Ranking System is now available. Time Attacks, online races, and tournaments award ranking points that contribute to a shared global leaderboard, accessible from the main menu. This system connects multiple activities under a single progression path, encouraging consistency and long-term competition across the entire TrackDayR experience.
addedTraffic & Multiplayer Sync SystemTraffic has been introduced in its first early version and represents an important step toward a more alive world. In Bike Journey, traffic is fully synchronized for all players and includes working traffic lights. Vehicles are driven by proximity-based logic: they slow down or stop when obstacles are detected and will honk if blocked. Developing this system also allowed us to perform extensive optimization work, resulting in noticeably smoother overall performance.
addedRider Physics Reaction to BikeWe’ve introduced improvements to how the rider physically reacts to the bike during movement. The rider now responds more naturally to acceleration, braking, and direction changes, improving visual coherence and overall riding feel. This work helps strengthen the connection between bike dynamics and rider behavior, making motion and transitions feel more consistent and believable.
addedNew Clutch SimulationWe introduced a redesigned clutch model that reacts in a more natural and realistic way. Engagement, slip behaviour and recovery have all been improved to deliver a smoother and more authentic riding feel.
addedRadial Menu EnhancementsThe Radial Menu has been refined to better adapt to different play styles and input devices. Page switching via LB and RB has been added to improve navigation speed, especially when using a controller. This change reduces visual clutter while allowing access to a wider range of actions directly during gameplay.
addedMotoball Arena – Bike JourneyMotoball is now available both on the TDR Island map and in a dedicated arena within Bike Journey. While the island version blends naturally into the open world, we created a separate arena for players looking for faster, more focused matches. The arena features full goal functionality, with the ball resetting correctly after goals or when leaving the play area. Players can grab and hold the ball using a dedicated grab mechanic, and perform a directional shot using a dedicated action button. We’re actively looking for player feedback to further expand and refine this mode with new features.

MAJOR RELEASE UPDATE - Build 1.0.1.0.121.040

This update continues the ongoing development of TrackDayR, focusing on strengthening core systems while gradually expanding gameplay features. A large part of this work has been dedicated to infrastructure, performance, and usability, laying a more solid foundation for future updates. Alongside these internal improvements, several new systems are now available to players. As the year comes to an end, we want to wish you all a Merry Christmas and thank you for riding with us. TrackDayR keeps growing step by step, and we’re more motivated than ever to keep pushing forward and improving the game, without ever giving up. See you on track.

Global Ranking System

A new global Ranking System is now available. Time Attacks, online races, and tournaments award ranking points that contribute to a shared global leaderboard, accessible from the main menu. This system connects multiple activities under a single progression path, encouraging consistency and long-term competition across the entire TrackDayR experience.

Traffic & Multiplayer Sync System

Traffic has been introduced in its first early version and represents an important step toward a more alive world. In Bike Journey, traffic is fully synchronized for all players and includes working traffic lights. Vehicles are driven by proximity-based logic: they slow down or stop when obstacles are detected and will honk if blocked. Developing this system also allowed us to perform extensive optimization work, resulting in noticeably smoother overall performance.

Rider Physics Reaction to Bike

We’ve introduced improvements to how the rider physically reacts to the bike during movement. The rider now responds more naturally to acceleration, braking, and direction changes, improving visual coherence and overall riding feel. This work helps strengthen the connection between bike dynamics and rider behavior, making motion and transitions feel more consistent and believable.

New Clutch Simulation

We introduced a redesigned clutch model that reacts in a more natural and realistic way. Engagement, slip behaviour and recovery have all been improved to deliver a smoother and more authentic riding feel.

Radial Menu Enhancements

The Radial Menu has been refined to better adapt to different play styles and input devices. Page switching via LB and RB has been added to improve navigation speed, especially when using a controller. This change reduces visual clutter while allowing access to a wider range of actions directly during gameplay.

Motoball Arena – Bike Journey

Motoball is now available both on the TDR Island map and in a dedicated arena within Bike Journey. While the island version blends naturally into the open world, we created a separate arena for players looking for faster, more focused matches. The arena features full goal functionality, with the ball resetting correctly after goals or when leaving the play area. Players can grab and hold the ball using a dedicated grab mechanic, and perform a directional shot using a dedicated action button. We’re actively looking for player feedback to further expand and refine this mode with new features.

Massive Bugfixing & Game Optimisation

We dedicated substantial effort to improving stability, performance and consistency across physics, UI, loading and open-world behaviour. TrackDayR now runs smoother and more reliably across all configurations.

New Dedicated Console Version

A new version of the dedicated server console is now available.

Download it here: [LINK SOON]

This Major Update marks a significant step toward the living, evolving racing world we want TrackDayR to become. Thank you for your support, your testing, and your constant feedback.

See you on the road and on the leaderboard.🏆

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Source

Steam News / 21 December 2025

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