Full notes
Full Toxastra update
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Repeated intro
Hello everyone, here is the content update focusing on the secondary rogue-like game mode [Virtual Therapy] as well as a bug fix and some visual changes.
What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
Toxastra changes
- Roguehero
[Classic Mode]
BALANCING - Shooting speed Basic enemies equipped with pistols have had their attack speed reduced.
- Melee Weapons Melee weapons have all had their hitboxes enlarged to a size slightly larger than the visual.
[Rogue-like mode]
CONTENTS
- Endings Added an ending after killing the boss in the fifth segment, finishing the virtual therapy mode provides a new starting class for it.
- Class Added different starting classes with their own characteristic, weapon, DNA ability and boost.
- New rooms Added two new room types with the REN room offering REN after finishing it and the black-market offering weapon, boost and stimulant in exchange for life points, energy or money.
- New segments Added the third, fourth and fifth level segments, each with fifteen new rooms.
- New enemies New enemies have been added to the game mode and can be found from the third segment onwards.
- Bosses Added six bosses from Classic mode to the virtual therapy found at the end of each segment.
- New Boost Added thirty new boosts that can be found in treasure, here is an example of each rank.
Rank 0 (Banking Dynamism)
Corporate credits you pick up from the floor will also give you 3 energy points.
Rank 1 (Good Customers)
The first item purchased from each vending machine is free.
Rank 2 (Fast recovery)
At the start of each room, you recover up to half your energy Rank 3 (Framed Experience): Gives you +3 Intelligence and improves one of your DNA abilities or gives you one if you don't have one.
Rank 4 (Superior Intellect)
Gives you +5 Intelligence, +3 Medicine and Hacking, and a small amount of energy regeneration.
BALANCE - Merchant Added the ability to buy chips from the merchant to regain hit points
VISUAL - Consumable Changed the visuals of several consumables
- Boost Added illustration for each boost found in the treasures.
SOUND - New sound Added sound when the player retrieves an item from the ground
BUG - Boost Fixed some boosts that didn't apply when picked up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
