In this update6
Full notes
Full Toxastra update
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Repeated intro
Hello everyone, this is a content update focusing on the secondary game mode [Virtual Therapy] as well as a bug fix and some visual changes.
What changed
- Gameplay
- Balance
- Fixes
Toxastra changes
- Cachemap
- Roguehero
[Classic Mode]
VISUAL
- Stimulants Icon Changed all Stimulants menu images.
- DNA Capacity Icon Changed all DNA Ability menu images, from now on DNA abilities no longer have a different visual depending on their level, but a bronze, silver or gold frame.
BUG
- Tutorial Fixed the display of some tutorials that did not show the appropriate shortcut key
[Rogue-like mode]
CONTENTS
- Rest room Added a rest room that appears after three rooms, this one allows you to use your NER to improve your stats as well as change your stimulants and improve your DNA abilities. In future updates, this is where you will be able to save your progress.
- New segment Added the second level segment, which features fifteen new rooms. The second segment starts right after defeating the boss in the first segment.
- Cervelaid The Cervelaid enemy has been added to the game mode and can be found during the second segment.
- Bosses Added three bosses from the Classic mode to the virtual therapy, one can be found randomly in place of the first segment boss while the other two can be found at the end of the second segment.
- Boost Added ten new boosts that can be found in treasures, here is an example of each rank.
Rank 0. (In top form): Gives you +15 maximum health and +10 maximum energy and restores your full health and energy.
Rank 1. (Transfer): You lose 100 maximum energy and gain 100 maximum health.
Rank 2. (DNA Unbalance): One of your stats reaches level 10, but causes you to lose -2 to 5 other stats.
Rank 3. (Kinetic Absorption): The damage you take restores the same amount of energy. (1 second delay).
Rank 4 (Transparent): When you use your dodge, you become intangible for 1 second (10 second delay).
BALANCE
- Casino Increased chance of receiving Healing Syringes and reduced chance of winning the Jackpot.
- Treasure Increased chance of receiving a weapon or DNA ability rather than a boost.
VISUAL
- Consumable Changed the visuals of several consumables
BUG
- Ammo Cache The ammunition cache bonus no longer gives its effect after recovering another bonus.
- Bon vivant The bon vivant effect now works correctly and no longer gives the effect of another bonus.
Source
Changelog.gg summarizes and formats this update. How we read updates.
