Hi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.
In this update1
Full notes
Full Towers, Turrets, Turtles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes2 additions5 changes0 removals
Gameplay
UI and audio
Fixes
Balance
Maps
changedHi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.
changedTooltipswe now support tooltips, they're super easy to implement, so we should be putting them anywhere they'd be helpful, although this doesn't seem like a big deal, it allows us to rethink how we display data to the players.
addedPausingWe've also improved the pausing system, which means that the game will stop entirely when doing things like reading dialogue or browsing menus. We've also added a pause button which will stop the game and buy you time to plan! You'll find it in the top right corner, by the main menu button.
changedfixesimproved positioning on building confirmation and upgrade panels, especially on unusual resolutions
addedfixesadded text to explain what the turbo mode dropdown actually is
fixedfixesfixed positioning of the circus cannon on tutorial and easy levels
Towers, Turrets, Turtles changes
changedHi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.
changedwe now support tooltips, they're super easy to implement, so we should be putting them anywhere they'd be helpful, although this doesn't seem like a big deal, it allows us to rethink how we display data to the players.
addedWe've also improved the pausing system, which means that the game will stop entirely when doing things like reading dialogue or browsing menus. We've also added a pause button which will stop the game and buy you time to plan! You'll find it in the top right corner, by the main menu button.
changedimproved positioning on building confirmation and upgrade panels, especially on unusual resolutions
addedadded text to explain what the turbo mode dropdown actually is
Hi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.
Tooltips
we now support tooltips, they're super easy to implement, so we should be putting them anywhere they'd be helpful, although this doesn't seem like a big deal, it allows us to rethink how we display data to the players.
Pausing
We've also improved the pausing system, which means that the game will stop entirely when doing things like reading dialogue or browsing menus. We've also added a pause button which will stop the game and buy you time to plan! You'll find it in the top right corner, by the main menu button.
fixes
improved positioning on building confirmation and upgrade panels, especially on unusual resolutions
added text to explain what the turbo mode dropdown actually is
fixed positioning of the circus cannon on tutorial and easy levels
adjusted damage values on the turtle turret
fixed bug where selling a turret wouldn't update the pathfinding until you either sold another turret or placed one.
adjusted terrain collision on the easy/tutorial level, this will also change the bounds the camera can move to.
fixed bug where you could select no turret by pressing hotkey for turrets that don't exist (yet)