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Steam News10 January 20233y ago

Towers, Turrets, Turtle, Tooltips!

Hi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.

In this update1

Full notes

Full Towers, Turrets, Turtles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Maps
changedHi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.
changedTooltipswe now support tooltips, they're super easy to implement, so we should be putting them anywhere they'd be helpful, although this doesn't seem like a big deal, it allows us to rethink how we display data to the players.
addedPausingWe've also improved the pausing system, which means that the game will stop entirely when doing things like reading dialogue or browsing menus. We've also added a pause button which will stop the game and buy you time to plan! You'll find it in the top right corner, by the main menu button.
changedfixesimproved positioning on building confirmation and upgrade panels, especially on unusual resolutions
addedfixesadded text to explain what the turbo mode dropdown actually is
fixedfixesfixed positioning of the circus cannon on tutorial and easy levels

Towers, Turrets, Turtles changes

changedHi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.
changedwe now support tooltips, they're super easy to implement, so we should be putting them anywhere they'd be helpful, although this doesn't seem like a big deal, it allows us to rethink how we display data to the players.
addedWe've also improved the pausing system, which means that the game will stop entirely when doing things like reading dialogue or browsing menus. We've also added a pause button which will stop the game and buy you time to plan! You'll find it in the top right corner, by the main menu button.
changedimproved positioning on building confirmation and upgrade panels, especially on unusual resolutions
addedadded text to explain what the turbo mode dropdown actually is

Hi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.

Tooltips

we now support tooltips, they're super easy to implement, so we should be putting them anywhere they'd be helpful, although this doesn't seem like a big deal, it allows us to rethink how we display data to the players.

Pausing

We've also improved the pausing system, which means that the game will stop entirely when doing things like reading dialogue or browsing menus. We've also added a pause button which will stop the game and buy you time to plan! You'll find it in the top right corner, by the main menu button.

fixes

  • improved positioning on building confirmation and upgrade panels, especially on unusual resolutions

  • added text to explain what the turbo mode dropdown actually is

  • fixed positioning of the circus cannon on tutorial and easy levels

  • adjusted damage values on the turtle turret

  • fixed bug where selling a turret wouldn't update the pathfinding until you either sold another turret or placed one.

  • adjusted terrain collision on the easy/tutorial level, this will also change the bounds the camera can move to.

  • fixed bug where you could select no turret by pressing hotkey for turrets that don't exist (yet)

Source

Steam News / 10 January 2023

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