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Steam News17 April 20262mo ago

Towers of Scale releases now!

The game is finally here! I am so happy to have finally reached this point, and I am excited to see how players are going to break the stages apart.

In this update2

Full notes

Full Towers of Scale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions9 changes1 removal
  • Maps
  • Gameplay
  • Server
changedThe game is finally here! I am so happy to have finally reached this point, and I am excited to see how players are going to break the stages apart. As expected for the game launches, there is a kickoff sale - in this case a 20% off for an entire week!
changedv0.4-347 changelogThe full game is out, extending the stage count to 15.
changedv0.4-347 changelogThe stage clear dialog now shows what is the score threshold to obtaining one more gem.
changedv0.4-347 changelogSlightly changed the layout of 2-1 and siginificiantly nerfed the overscore on this stage.
changedv0.4-347 changelogChanged one wall tile to a reinforced one on 1-4.
fixedv0.4-347 changelogFixed several bugs related to the full map screenshot functionality.

Towers of Scale changes

changedThe game is finally here! I am so happy to have finally reached this point, and I am excited to see how players are going to break the stages apart. As expected for the game launches, there is a kickoff sale - in this case a 20% off for an entire week!
changedThe full game is out, extending the stage count to 15.
changedThe stage clear dialog now shows what is the score threshold to obtaining one more gem.
changedSlightly changed the layout of 2-1 and siginificiantly nerfed the overscore on this stage.
changedChanged one wall tile to a reinforced one on 1-4.

The game is finally here! I am so happy to have finally reached this point, and I am excited to see how players are going to break the stages apart. As expected for the game launches, there is a kickoff sale - in this case a 20% off for an entire week!

v0.4-347 changelog

  • The full game is out, extending the stage count to 15.

  • The stage clear dialog now shows what is the score threshold to obtaining one more gem.

  • An overscore softcap has been implemented that increases the overscore thresholds past the ★+100 grade - however it should be irrelevant for now, as the

  • Slightly changed the layout of 2-1 and siginificiantly nerfed the overscore on this stage.

  • Changed one wall tile to a reinforced one on 1-4.

  • Fixed several bugs related to the full map screenshot functionality.

What are the plans for the future

First and foremost, I will monitor the situation for any necessary balance changes - whether some stages need a buff to the gem gains, or - what is more likely to be honest - a nerf. After all, with a game that has as much complexity as this one, I am unable to test every possible strategy - and even with the relatively simple demo stages I have been consistently surprised by the players on the Discord server.

As for content, for the version 0.5 I plan to implement achievements. Some of these will be just a pure progression achievements - like getting 100 gems or 20 crowns - but some will be challenge achievements, like getting through to the dark crown on the stage using as few metaprogression resources as possible. And of course there will be a room for something funny too.

The plans go one more version further too - for the version 0.6 I do want to begin the third chapter with a tutorial stage for the next major mechanic. What that mechanic is going to be, you may ask? Well, I will give the answer when the right time comes (read: the design will be properly finalized), but for now at least the veterans of magic tower games may certainly ponder some things.

And past that? Well, we'll see - it might be some QoL improvements, it might be more stages, it all depends on the player feedback both on the community forums and the Discord server.

As for the demo, it will stay. I did not plan to remove the demo after the release, and that plan has not changed in the slightest. The demo will even be kept in sync with the full version too, sharing the bugfixes and the QoL improvements with it - so if you want to show the game to someone, you will be able to just throw a demo at them just fine!

Source

Steam News / 17 April 2026

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