What changed
2 fixes3 additions3 changes0 removals
- Maps
- Compatibility
- Performance
- Gameplay
addedIt took longer than I thought it would take, but the stage 3-1: Mystic Academy has been fully released! This stage features a new major mechanic for this game - orbs! Orbs are consumable items that you can activate at any time (with some exceptions) to either teleport, push things around, or flip the colors of keys and doors. Hope you'll enjoy this stage!
addedAs for what's coming in the next updates, the current plan is to add some more achievements - I do have a few ideas that might be fun there that stray from the usual optimal play. And after that, I'd like to start work on the EX-4 stage - which will be focused on orb-based puzzles.
changedChangelog since v0.6-418 BETA:
changedThe Stage 3-1 is fully implemented.
fixedFixed a possible crash in demo when opening it with data from the full game
changedChanged "Vorpal Blade" into "Vorpal Sword" in the textbox in the stage 1-2 to make naming consistent.
Towers of Scale changes
addedIt took longer than I thought it would take, but the stage 3-1: Mystic Academy has been fully released! This stage features a new major mechanic for this game - orbs! Orbs are consumable items that you can activate at any time (with some exceptions) to either teleport, push things around, or flip the colors of keys and doors. Hope you'll enjoy this stage!
addedAs for what's coming in the next updates, the current plan is to add some more achievements - I do have a few ideas that might be fun there that stray from the usual optimal play. And after that, I'd like to start work on the EX-4 stage - which will be focused on orb-based puzzles.
changedChangelog since v0.6-418 BETA:
changedThe Stage 3-1 is fully implemented.
fixedFixed a possible crash in demo when opening it with data from the full game
It took longer than I thought it would take, but the stage 3-1: Mystic Academy has been fully released! This stage features a new major mechanic for this game - orbs! Orbs are consumable items that you can activate at any time (with some exceptions) to either teleport, push things around, or flip the colors of keys and doors. Hope you'll enjoy this stage!
As for what's coming in the next updates, the current plan is to add some more achievements - I do have a few ideas that might be fun there that stray from the usual optimal play. And after that, I'd like to start work on the EX-4 stage - which will be focused on orb-based puzzles.
---
Changelog since v0.6-418 BETA:
The Stage 3-1 is fully implemented.
Fixed a possible crash in demo when opening it with data from the full game
Changed "Vorpal Blade" into "Vorpal Sword" in the textbox in the stage 1-2 to make naming consistent.
Added the compendium entries for orbs.
Fixed the rendering layering issue with orbs and compendium.