Full notes
Full Tower Unite update
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What changed
- Events
- Workshop
- Gameplay
- Store
- Fixes
- UI and audio
Tower Unite changes
This is part 2 of our Winter Holidays 2025 events!
Changes & Additions
Added 6 new festive sprays to Santa's Workshop
Added 3 new collectible, festive Catsacks to Holiday events
Added new "Accessory Pedestal" type items to D.I.Y.: Accessory Display and Physics Pool Tube. These items can display owned accessories in your Condos, with more display options coming in the future
Added new item to Central Circuit: Text Ticker, an alternative version of the Theatre Ticker that takes text input
Added more Super Weapons to Kalarry's Warez: Grenade Launcher, Rocket Launcher, Chaingun
Replaced the Decimator milestone slot with the Chaingun Jetpack (Decimator has been moved to Kalarry's Warez with other Superweapons)
The D.I.Y. store attendant's hat spinning light is more noticeable
Reworked how seating poses are applied internally. This will allow players in special poses (via a Hidden Seat) to blend their animation with Emotes and look around
Adjusted various offsets for the special seating poses to more closely match the head's position
Bug Fixes
Fixed SDK3 Workshop models not sitting on the Santa Throne
Fixed collision issue with scaled Modular Catwalk items
Fixed default playermodels not animating properly on the RC Sleigh
Fixed colouring issues on wooden barrel items: Barrel, Barrel (Physics), and Prop Barrel
Fixed Adrenaline not appearing in the Weapon Pickup selection popup
The tonemapper no longer turns off on low post processing settings
Fixed a minor graphics settings scalability bug that was causing the post process settings to change the radius of the post process ambient occlusion.
Fixed material regression on certain golden accessories: Dog Collar, Gold Pumpkin Clock, Gold Tube, and Gem Crown
The nutcrackers at the game world ports no longer cover up the screens.
Fixed Item properties not working for Twin Cabinet and Upper Cabinet items
Fixed Holiday Coins not being granted by Holiday Visitors
Corrected Pool Tube idle 4 being incorrect on SDK3 and Default player models (it was a duplicate of idle 2)
Fixed spray activating when pressing G over top items/games that have G prompt
Fixed material regression on Strainer accessory
Optimizations
Broke the boardwalk up into chunks that can have improved LODs to improve overdraw and tri counts at a distance
Improved the performance of anti-aliasing across all graphical settings with no noticeable visual impact
Optimized the night lighting throughout the plaza and is now much more performant
Fixed a massive performance issue that was caused by a bug which doubled up dynamic lights on top of each other in the stores areas, improving the performance in this area significantly
Improved performance, render distances, etc. for numerous misc. lights throughout the Plaza
Set up ocrohedral LODs for several foliage meshes
Happy Holidays from the TU Team!
We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]
<3 PixelTail Games
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We love awesome people like you! Follow our developments on our Trello in near real-time: Tower Unite Roadmap
If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!
[dynamiclink href="https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/"][dynamiclink href="https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/"]
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion
<3 PixelTail Games
Source
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