Highlights A hand size counter has been added to the game, next to the card piles!
In this update3
Full notes
Full Tower Tactics: Liberation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Gameplay
Balance
Store
addedHighlightsA hand size counter has been added to the game, next to the card piles!
changedAstral Siege] Siege ModeNow, after opening the gates and earning 15 crystals, the enemy health, armor, magic resist, speed and resistance against stuns and slows begins to increase slowly. Before this patch, only the enemy quantity and level increased, and it had an upper limit. This change is meant to make surviving indefinitely after opening the gates a bit harder. Survival Mode also functions similarly: after a certain threshold, the enemy stats also begin to increase.
changedAstral Siege] Siege ModeThank you for reading the patch notes! Be sure to follow me on my Steam Developer page to be up to date with the future projects I release! https://store.steampowered.com/developer/asraworks Also, check out the other games I've made! Thank you for the support! ❤
Tower Tactics: Liberation changes
addedA hand size counter has been added to the game, next to the card piles!
changedNow, after opening the gates and earning 15 crystals, the enemy health, armor, magic resist, speed and resistance against stuns and slows begins to increase slowly. Before this patch, only the enemy quantity and level increased, and it had an upper limit. This change is meant to make surviving indefinitely after opening the gates a bit harder. Survival Mode also functions similarly: after a certain threshold, the enemy stats also begin to increase.
changedThank you for reading the patch notes! Be sure to follow me on my Steam Developer page to be up to date with the future projects I release! https://store.steampowered.com/developer/asraworks Also, check out the other games I've made! Thank you for the support! ❤
Highlights
A hand size counter has been added to the game, next to the card piles!
Balance changes
Cards
Mini Inferno
Range: [150, 150, 150] >>> [150, 160, 170]
[Astral Siege] Siege Mode
Now, after opening the gates and earning 15 crystals, the enemy health, armor, magic resist, speed and resistance against stuns and slows begins to increase slowly. Before this patch, only the enemy quantity and level increased, and it had an upper limit. This change is meant to make surviving indefinitely after opening the gates a bit harder. Survival Mode also functions similarly: after a certain threshold, the enemy stats also begin to increase.
Thank you for reading the patch notes! Be sure to follow me on my Steam Developer page to be up to date with the future projects I release!https://store.steampowered.com/developer/asraworks Also, check out the other games I've made! Thank you for the support! ❤