In this update9
Full notes
Full Tower Song update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Tower runners! This update applies a few new fixes to the demo version of the game. Enjoy!
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Tower Song changes
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Major Changes
Control Improvements
Selection functionality is now more intuitive. Swapping party members, selecting party members in menus, and scrolling through quest logs now behave more consistently in terms of left/right buttons. If you customized your keybindings, you may want to double-check your settings to avoid confusion with the new functionality.
Campaign Improvements
Several quality of life adjustments to the campaign. A few visual enhancements are just the beginning of improvements we've made to the campaign and that includes the demo. Overall, we continue to seek ways to make the campaign smoother for players to experience!
New Save UI
New look and syntax for save files. The save menu has a new look, which prevents the muddled text from appearing once players got to higher numbers of save slots. In general, it's easier to read, and the save file naming convention makes it more clear which campaign you're in and where.
Characters
Tali
Tier 1-3 Wand MP penalties reduced. This also ensures Tali can cast Volatile Spray with a full MP bar at Level 3, even when using the wand.
Demo
- GuharImproved overworld map scene
- Emerald WoodsImproved miniboss scene and removed a log from the player's natural path
UI/UX
Adjusted some of the behaviors for selecting characters in the menu, swapping party members, and scrolling up and down in the quest log to better standardize the experience across keyboard and controller players. Note: It is recommended for players to reset their bindings to default or re-bind their desired keys again to ensure consistent and most up-to-date behavior given the internal changes.
Save file UI has a slightly new look, showing more save slots at once, and with slightly more descriptive names. This also addresses a bug where save slots would render incorrectly if the current save slot was in the double-digits. Older saves may still render incorrectly, but as you continue play, over time it should look correct. To trigger the updated naming convention, simply interact with a campfire. Note that as a result of this change, background images are no longer shown in save slots.
Animations on status effect applications/removal will no longer play if the Battle State Animations option is set to "Off" in the Graphics options
The Reforging tutorial now has an icon
The text display formatting for skill costs have been standardized
Credits
Icon artist credits for A-Ravlik and Rexard are now attributed to Olekzandr Zahorulko
Icon artist credits for lightUP is now attributed to Juliano Ferreria de Lima
Bug Fixes
Fixed a bug where the Windows taskbar icon for the game was not displaying properly
Source
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