In this update8
Full notes
Full Tower Song update
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Repeated intro
Hello, Tower runners! We've been hard at work on fixing up some bugs for ya, and we've made a nice quality of life change to make your character choice a little less frustrating once you're out in the world. Full details below!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Tower Song changes
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Patch Notes
Characters
Fred: Boon of the Phoenix and Lichsoul will no longer trigger at the same time, wasting the benefit of both effects, when Fred takes lethal damage while under the effect of both.
Exploration
Players no longer see interaction icons for objects related to heroes not in their party. The objects themselves can still be examined, giving players a clue about who might be able to use them.
Qadam Park has seen some slight landscaping improvements.
Quest
Improved the dialogue in several of Tali's scenes, and removed some obsolete lore references
Bug Fixes
Fixed an issue in combat where wearing accessories that granted Regen abilities would continue to play the regen animation even if the wearer was Unconscious.
Fixed a Porphry player issue where Porphry could use Rend and Mighty Blow even without a weapon equipped.
Fixed a Porphry player issue where Trance Warrior's description text overlapped the text box
Fixed a Porphry player issue where casting Weirbreak or Cauterize on a taunting, otherwise ineligible target could crash the game.
Fixed a Tali player issue where exploration button prompts would show over the Tali+Jiji camp scene
Fixed a Tali player issue where Jiji could appear incorrectly in battle after adjusting the party between battle attempts
Fixed an issue in the Prologue where waterfalls in the Qadam Park weren't animated correctly
Fixed an issue in Chapter 1 where Jiji was missing from a cutscene despite having dialogue, and moonwalked into the scene backwards!
Fixed an issue in Chapter 1 where a karpi sprite would re-appear even after battle victory
Fixed an issue in Chapter 1 where ents appeared to be floating in midair during a certain encounter
Fixed an issue in Chapter 2 where waterfalls in the Mine Camp weren't animated correctly
Fixed an issue in Chapter 2 where the boss' Execute ability bypassed Jiji's Sulk Home ability
Fixed an issue in Chapter 3 where an interaction icon appeared next to a door, instead of over it
Fixed an issue in Chapter 3 where a naga patrol could unexpectedly start a battle, even when the player had appeared to sneak past them
Fixed an issue in Chapter 3 where players could not re-enter the city from alternate routes after unlocking said routes
Fixed an issue in Chapter 4 where boss enemies had hidden health bars (off-screen)
Fixed an issue in Chapter 6 where players could skip past crystals that are supposed to block their path
Fixed a side quest issue where Elementalist charms could not be reforged like other craft-able items
Demo Patch Notes
Exploration
Players no longer see interaction icons for objects related to heroes not in their party. The objects themselves can still be examined, giving players a clue about who might be able to use them.
Bug Fixes
Fixed a Tali player issue where exploration button prompts would show over the Tali+Jiji camp scene
Fixed a Tali player issue where Jiji could appear incorrectly in battle after adjusting the party between battle attempts
Fixed an issue in Chapter 1 where Jiji was missing from a cutscene despite having dialogue, and moonwalked into the scene backwards!
Fixed an issue in Chapter 1 where a karpi sprite would re-appear even after battle victory
Fixed an issue in Chapter 1 where ents appeared to be floating in midair during a certain encounter
Source
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