Update history
Latest Tower One updates
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- Tower One
Small changes
Turn v-sync on by default Fix some broken tiles in maps Manual contents look nicer now & small manual text corrections Replaced minable rock image
Announcement1 changeMaps - Tower One
New ground tiles!
Changed the grass & desert ground tiles from a flat color to a textured version so it looks nicer: Old -> New: Old -> New: Fix music overlapping when returning from cinematic scene
Announcement3 changesGameplay - Tower One
Godot upgrade and some fixes
Godot upgrade from 4.6.2 to 4.6.3 Refactor monsters tab in the manual to look nicer and more readable Tower bullet splash: fix delay timer to apply effect on different game speeds Tooltip text corrections
Announcement - Tower One
Freeze fix & small changes
Tower freeze skill (mini-stuns on crit): Fix mini-stun duration: wasn't working properly on different game speeds Mini-stun duration increased from 0,066s/0,1166s (with chills relic) to 0.1/0.2 (with chills relic) Manua…
Announcement1 changeBalance - Tower One
Small changes
Towers: More stat points: after lvl 30 skip stat point gain every 3 lvls instead of every 2 Gain +1 damage every 10 lvls Damage: increase value per stat point +3/+5/+10 after 0/5/10 points Upgrade Godot to 4.6.2
Announcement1 changeBalance - Tower One
Balance changes and stuff!
Towers attack speed rework: Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments…
Announcement4 changes1 numericFix - Tower One
Upgrade godot and small changes
Upgrade Godot to 4.6 Upgrade game version to 0.7.7 Small changes
Announcement - Tower One
Small fixes
Fixed low fps when all friendly ghosts exploded at the same time Small manual text corrections
Announcement1 changeFixPerformance - Tower One
Shoot on site!
Shoot on site! Towers/trees/birds shoot instantly when mob enters their range (like a preloaded attack) This impacts a bit the early game but it makes the game more fluid Towers cost multiplier increases by 0.5 after 5/…
Announcement2 changesMapsGameplay - Tower One
Small changes
Rock mines unlocked stages removed, total cost calculated when created, buy once to unlock. More starting rocks on all maps. Fairy and merchant are more easily clicked when on top of other stuff. Other small fixes. Game…
Announcement2 changesGameplayMaps - Tower One
Space eye filled with rocks!
Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now. Map space eye: Covered with minable rocks! where do we build?!, more initial platforms w…
Announcement3 changesFixMaps - Tower One
Small changes
Map space eye: added 2 cave mob spawners (spooky ghosts and holy scarabs), remove bonus range from central tile (map pretty hard may balance it more later). Minable rocks: all maps contain 1 special rock that when mined…
Announcement2 changesGameplayMaps - Tower One
New space map!
New space map "Space eye": Small fixes: Correct burn % in UI. Fix town income texts for map five paths. Taxes gold multiplier changed from 25% to 50%. Religion gold multiplier changed from 50% to 25%. Pastor relic: fix…
Announcement2 changes2 numericMaps - Tower One
Small balance changes
Small bugs fixed. Towers: +1 damage every other level instead of every level. Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point. Attack damage raised per attack stat point is +2/+3/+7 after…
Announcement3 changesFixBalance - Tower One
Small changes
Added tips sign. UI text corrections. Manual corrections. Damage table: hover over name now shows icon on the tower/tree. Fix keyboard shortcut when object not present in map.
Announcement2 changesMaps - Tower One
Small changes
Reduced mobs speed a bit. Town commerce skill max points raised to 3, gold increase per round scaled to 1/10/100 per wave. Small fixes to load game in progress game data. Continue refactor.
Announcement4 changesGameplayUI/audio

