Update history
Latest Tower One updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Tower One
New relic & small fixes
New relic "Bird" Steam post image: a friendly bird brings you a random seed every six waves. Tower slow/burn extra duration skills max points set to 5. Fix dancing bullets for mobs of all sizes.
Announcement2 changesGameplayBalance - Tower One
Improved menus!
Refactored the new menus, hopefully this will be their final form: Added tooltips w/information on buttons. Removed the checkboxes + submit button. Now each stat/skill is a normal button, just click to use. Last stat/sk…
Announcement3 changesGameplay - Tower One
Small changes
Fix trees image scaling positioning when they level up. Added scanlines effect and option to enable/disable it from menu.
Announcement1 changeGameplay - Tower One
Two new relics!
New relic "Red Dragon" Steam post image: all fire damage is doubled (towers, sun flower trees, red friendly ghosts). New relic "Pastor" Steam post image: permanent hexes a mob every 5 seconds (can't target final boss).…
Announcement2 changesBalanceGameplay - Tower One
Small changes
Final cinematic scene. Raised game version to 0.7.
Announcement1 changeGameplay - Tower One
Small changes
Updated game icon w/background color. Map Five Paths: change default starting mobs from 50 to 1, Minotaur cave spawner unlocks at wave 11 instead of 1. Towers: Natural skill point gain changed from every 4th level to ev…
Announcement1 changeGameplay


