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Steam News13 April 20251y ago

Update v1.1h2

ahoy! fixed a few more bugs that i didn't want to sit on. unless anything else crops up, i will begin focusing on doing some larger sweeping changes to map generation and balance.

Full notes

Full Tower of Kalemonvo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions6 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Server
fixedahoy! fixed a few more bugs that i didn't want to sit on. unless anything else crops up, i will begin focusing on doing some larger sweeping changes to map generation and balance. so:
changed"Give 'X' Mana for every 10 Hits taken" is now changed to "Give 'X' Mana for every 5 Hits taken". The mana values were also increased. Getting this item modifier from the Golden Goblin will also guarantee 2 Mana or more. This effect is applied retroactively through your saves - if you drop the item, the description will update to reflect this change.
changed+Armor% and +Dodge% modifiers on items are increased across the board. Goblin modifiers are also increased even further.
changedConqueror Eithne Frostfire will now drop twice the amount of items as before.
changedChanged some Golden Goblin logic. If the Goblin does not detect any patterns in the type of items you fed it, it will output the third given item. The Goblin will otherwise try and find any pattern it can based on the item type, as it did before. The Goblin will also try and match the Elemental Damage types present in your items. Previously it has a great preference to outputting Hallowed Damage modifiers instead of other damage types.
changedPadded Shirt items changed from item-level 1 to item-level 2, increasing the values of the modifiers they can receive.

Tower of Kalemonvo changes

fixedahoy! fixed a few more bugs that i didn't want to sit on. unless anything else crops up, i will begin focusing on doing some larger sweeping changes to map generation and balance. so:
changed"Give 'X' Mana for every 10 Hits taken" is now changed to "Give 'X' Mana for every 5 Hits taken". The mana values were also increased. Getting this item modifier from the Golden Goblin will also guarantee 2 Mana or more. This effect is applied retroactively through your saves - if you drop the item, the description will update to reflect this change.
changed+Armor% and +Dodge% modifiers on items are increased across the board. Goblin modifiers are also increased even further.
changedConqueror Eithne Frostfire will now drop twice the amount of items as before.
changedChanged some Golden Goblin logic. If the Goblin does not detect any patterns in the type of items you fed it, it will output the third given item. The Goblin will otherwise try and find any pattern it can based on the item type, as it did before. The Goblin will also try and match the Elemental Damage types present in your items. Previously it has a great preference to outputting Hallowed Damage modifiers instead of other damage types.

ahoy! fixed a few more bugs that i didn't want to sit on. unless anything else crops up, i will begin focusing on doing some larger sweeping changes to map generation and balance. so:

Content:

-"Give 'X' Mana for every 10 Hits taken" is now changed to "Give 'X' Mana for every 5 Hits taken". The mana values were also increased. Getting this item modifier from the Golden Goblin will also guarantee 2 Mana or more. This effect is applied retroactively through your saves - if you drop the item, the description will update to reflect this change.

-+Armor% and +Dodge% modifiers on items are increased across the board. Goblin modifiers are also increased even further.

-Conqueror Eithne Frostfire will now drop twice the amount of items as before.

-Changed some Golden Goblin logic. If the Goblin does not detect any patterns in the type of items you fed it, it will output the third given item. The Goblin will otherwise try and find any pattern it can based on the item type, as it did before. The Goblin will also try and match the Elemental Damage types present in your items. Previously it has a great preference to outputting Hallowed Damage modifiers instead of other damage types.

-Padded Shirt items changed from item-level 1 to item-level 2, increasing the values of the modifiers they can receive.

-Buffed a few Unique Items, namely Skinned Visage and Incarne's Magnet

Bug fixes

-Fixed issue with Right-Click to Equip deleting an item if you attempt to equip the item into a locked slot.

-Fixed rare Dungeon generation issue

thank you for reading! as always, more to come!

as always, feel free to voice your thoughts and tell me your experiences! you can reach me here on steam, through email at kalemonvo@gmail.com, and through the game's Discord server here

best -osur

Source

Steam News / 13 April 2025

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