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Steam News13 May 20261mo ago

Update 1.4 - May 2026

we're back and this time, i brought someone with me GREGOR, the Skeleton Chopper, is an alternate skin and voice-set for those who have beaten the game.

Full notes

Full Tower of Kalemonvo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions4 changes0 removals
  • Store
  • Gameplay
  • Fixes
changedGREGOR, the Skeleton Chopper, is an alternate skin and voice-set for those who have beaten the game. guide him to the top of the tower, and perhaps dare venture with him into the depths of NG+...
changedMovement:
changedChanged the Navigation/Pathfinding system. This prevents instances where the path generation messes up near doors in the first two floors, which would prevent movement. This change applies retroactively to your saves!
changedPrevent chests from spawning in some chokepoint areas in the Halls of Pain
fixedFixed issue where a player would prevent proper interaction with a world object like the Alchemy Table or Enchanter's Lifeblood by being in front of it and 'tanking' the mouse click meant for the world object. In short, if you clicked the object with an item in your hands but the player was in the way, the game would interpret it as you clicking the player instead of wanting to click the object - now the game will behave as if you meant to click the object.
fixedFixed save error when loading from Armory, where the optimizer script would freeze under certain conditions.

Tower of Kalemonvo changes

changedGREGOR, the Skeleton Chopper, is an alternate skin and voice-set for those who have beaten the game. guide him to the top of the tower, and perhaps dare venture with him into the depths of NG+...
changedMovement:
changedChanged the Navigation/Pathfinding system. This prevents instances where the path generation messes up near doors in the first two floors, which would prevent movement. This change applies retroactively to your saves!
changedPrevent chests from spawning in some chokepoint areas in the Halls of Pain
fixedFixed issue where a player would prevent proper interaction with a world object like the Alchemy Table or Enchanter's Lifeblood by being in front of it and 'tanking' the mouse click meant for the world object. In short, if you clicked the object with an item in your hands but the player was in the way, the game would interpret it as you clicking the player instead of wanting to click the object - now the game will behave as if you meant to click the object.

we're back

and this time, i brought someone with me

GREGOR, the Skeleton Chopper, is an alternate skin and voice-set for those who have beaten the game. guide him to the top of the tower, and perhaps dare venture with him into the depths of NG+...

with him comes some additional changes that are long overdue. so let's get into it!

Movement:

-Changed the Navigation/Pathfinding system. This prevents instances where the path generation messes up near doors in the first two floors, which would prevent movement. This change applies retroactively to your saves!

-Prevent chests from spawning in some chokepoint areas in the Halls of Pain

-Fixed issue where a player would prevent proper interaction with a world object like the Alchemy Table or Enchanter's Lifeblood by being in front of it and 'tanking' the mouse click meant for the world object. In short, if you clicked the object with an item in your hands but the player was in the way, the game would interpret it as you clicking the player instead of wanting to click the object - now the game will behave as if you meant to click the object.

Saving/Loading:

-Fixed save error when loading from Armory, where the optimizer script would freeze under certain conditions.

Uniques:

-Fixed Jono's Candleflame not applying it's +DMG buff to Combustion

-Buffed some items, most notably the Grim Reaper Scythe and the Smiter Club

Spells: -Fixed error with Phantomize when the character was Poisoned/Frozen where the visuals wouldn't update properly upon casting.

-Fixed a bug where assigning spells to the Spellwheel would sometimes fail due to deselecting a spell (through hotkeys) before assignment.

Misc. :

-Fixed inventory icons incorrectly changing size when dropping certain equipped item types

-Fixed errors with Staff objects sometimes not being properly tagged as Golden Goblin items

-Fixed errors with Athanasi's bow animations

-Fixed error with using Reflect Projectile on Goats sometimes being messy when used by a certain unique shield

-Fixed Bardiche's requirements

lastly, the game's on sale! 30% off for the whole week, tell your skeleton loving friends!

see you next time and all the best,

-osur

Source

Steam News / 13 May 2026

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