Full notes
Full Tower of Kalemonvo update
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What changed
- Performance
- Fixes
- Balance
Tower of Kalemonvo changes
ahoy! i hope you are all enjoying your time with the game. it's still very surreal that the game is out, however my work is not done!
a quick update featuring a lot of bugfixes.
There was a memory leak w/ the shop and some inventory shenanigans. it should be fixed now.
Fixed issue with the Goblin in the Skeleton Pit causing issues if you saved/loaded a bunch
With these two fixes, I hope that this will be the end for the most commonly reported crashes. If you experience a crash, kindly do let me know. These are my top priority right now.
-Attempted to mitigate the issue with people getting stuck after taking damage. I haven't experienced this issue first hand, but I added a failsafe to make sure you don't get stuck. If you do get stuck after this update, please let me know!
-Fixed some dungeon generation error where you couldn't enter a room if some specific conditions met
-Fixed inability to bind the 8 or 9 keys
-Fixed minor issues with some item descriptions.
-Fixed minor issue where the "you're dead" filter would stay on after starting a new game
-Charging clears your current target, so you will not immediately attack an enemy after charging
More to come, but I deemed the crashing fix too important to keep waiting.
As always, please report any issues you find to me, and feel free to give any suggestions or feedback!
Source
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