In this update3
Full notes
Full Tower of Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Events
Tower of Ascension changes
This week's update ended up being on the small side. The main changes are a few new items, updated map visuals, and quality of life when selling things out of combat.
Major Changes
Added 3 new items: R Leaf, A Shock, T Mercenary
Minor Changes
Several improvements to map visuals
Previews now show enemies that spawn from other enemies
Can no longer start a wave while previewing a wall
Can no longer sell walls during combat
Walls are now refunded if sold the same wave they are placed
Towers are now fully refunded if placed and sold out of combat on the same wave
Bug Fixes
Fixed interaction between anergy tower and beam converter
Fixed potential issues with selling towers near beacons
Next week's update may potentially be even smaller than this one. However, the week after I'll try to tackle something larger like reworking events.
If you want to help with the game, leave your bug reports and feedback in the Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
