In this update3
Full notes
Full Tower of Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
Tower of Ascension changes
No major changes or additions with this update, just some standard polish and items. The new items need to be unlocked with the meta progression experience that was added last update.
Major Changes
Added 3 new items: T Ganerator, T Bank, A Magic Wall
Minor Changes
Generator: Cost 4 -> 3, Sell Price 0 -> 2
Changed pierce so that a value of 1 pierces 1 enemy
Pierce and burst count are now hidden if they have baseline values
Upgrade cap is no longer shown as a stat when inspecting a tower
Beam towers no longer have projectile speed
Generator now uses "Income" rather than "Energy Per Wave"
Added update_tower_ids debug command
Bug Fixes
Fixed bug where the enemy path preview didn't show on some (most) maps
Fixed issues with Generator tower preview
Fixed several issues with inputting debug commands
At the moment I don't have any urgent ideas to put into next week's update, so it could be anything from a new or reworked feature to just a larger version of this update.
If you want to help with the game, leave your bug reports and feedback in the Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
