Full notes
Full Tower Lords update
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What changed
- Fixes
- Balance
- Store
- UI and audio
- Gameplay
Hello, Tower Lords!
We continue working on fixing the bugs and improving the game. Thank you everyone for submitting bug reports, it helps a ton!
Patch #2 is live.
Dev Timeline Estimates
Patch 3# - Eta Tomorrow
Almost all core bugs should be fixed
Patch 4# - Eta November 8th
First half of feedback, polish, quality of life features should be implemented
Patch 5# - Eta November 9th
Most of feedback and Qol features should be implemented
Patch 6# +
We continue polishing, fixing bugs, and focus on improving combat, economy, and balance.
Patch #2 Notes
Fixed Issues with Shop items buttons.
Luminarch
- Now properly adds damage multiplier
- It will now add more than one status stack per attack
- Now you can see aim markers for luminarch lenses
- Luminarch lenses have tooltip messages explaining the mechanics
Combat music should no longer play over normal music
Enemy HP bars should not be bugged anymore
Timed shop items should now properly charge resource cost upfront
The strong souls will now have fixed cost
Rewrote Dark Lord fight code to be more stable, if it conflicts with your saves please send them to us at info.finalarcade@gmail.com
World map UI fixes
Moved Dragon Ability Icon away from monster bars
Spell info hud should not dissappear after load
Added Tooltips to resource bar
Many minor tweaks and fixes
Cheers, - Final Arcade Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
