Full notes
Full Tower Lords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Maps
- UI and audio
- Fixes
Hello, Tower Lords!
A new patch is live.
Research Perks
The research runes that hang from the Research Academy are interactive and if you hover over them, they show what perk you unlocked. We added a camera zoom tutorial for this in the patch. But we are looking for feedback whether you think this is enough or should we have text tutorial?
Save Issues
Because the buildings were changed, now you'll be able to summon over 20 Orcs, Dwarves, Elves. It is recommended to stick to 20 for each armies.
Some of the new balance will not be applied to older save games, because you would already have bought the upgrades. Its possible to overpower dragon if you already bought some updates for the dragon and now you get additional levels to upgrade. There were 8 levels, and now there are 16 levels at half the upgrade power per level.
Game Changes
We moved all army production into one building
You can now click on enemy for basic attack that you can later upgrade
Orc building has been converted into click power advancement shop. You can buy upgrades to your click damage and click resource yield amount.
We changed last two spells symbols and they should be easier to cast. Still a lot to tweak and improve here though. The last symbol is easier to cast if you make vertical lines wider. We'll continue improving this feature.
Polish
Shop Menus should no longer cover up resource bar at the top.
Moved Damage notifications behind menus
Research Perk Tutorial Added, first time you get rune camera will zoom hinting that you can learn about what you crafted in there. If needed we'll add explicit text.
World map costs are color coded to let you know when you don't have enough gem hearts
Arena
Arena added level texts to combo status and little army icons
Arena centered fighting units around building a bit better
Luminarch
Luminarch will flash when fired
Further reduced rotation speed
New sound effects added to Luminarch
Dragon Attack
When you attack with the dragon the icon will immediately turn gray to let you know it was clicked
When dragon attack is fully recharged it will have prominent glow now so you don't have to guess by gray line at the top
Research Academy now plays a particle while research is in progress so you can know at a glance if its active
You can now read approximate resource gained per second on relevant resources
Reduced the cost and power of dragon attacks, so you get same damage but spread over more levels.
Increased research production upgrades to 15 from 10
Reduced stone cost of some buildings
Increased how much monster parts are dropped by enemies as monster parts are now used in new building to upgrade clicks
Luminarch damage upgrade levels increased to 15
Bug Fixes
Overpaying scroll costs should be fixed
Arena bug fixed where units would not show up fighting and menu would not immediately reflect that training had started
Various other fixes I forgot to log :)
Cheers and Happy Gaming, - Final Arcade Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
