v0.8.2 The latest release contains a significant graphics update. I'm happy with how the game is looking now, and future minor updates will start to add embellishments (sword trails, movement trails, dust, etc ...).
In this update4
Full notes
Full Tower Knight update
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What changed
0 fixes4 additions0 changes0 removals
Gameplay
Maps
addedv0.8.2The latest release contains a significant graphics update. I'm happy with how the game is looking now, and future minor updates will start to add embellishments (sword trails, movement trails, dust, etc ...).
addedCampaign SystemI plan to have a campaign system, where your knight has to travel along a map choosing between different types of challenges, until eventually having to fight some sort of a boss tower. Challenges will be a mix of: Capture all enemy Towers, Wave survival, and Search and Destroy. While progressing through challenges there will cards that can be added to your starting deck to help with future challenges.
addedDeck Building SystemBefore I start on the campaign system, I have to figure out how to make the deck building more strategic. Currently, you get to pick a new card between each wave. However, I think there is an opportunity to add more depth to the game by making some sort of a resource system that has to be "filled up" before a new card can be drawn.
addedMore Enemy TypesOnce I get the deck building system figured out, I will start working on adding new enemies. Some enemies will be unleashed when tower's reach a certain threshold, and some enemies will be found by building too far from your knight. This idea is still a work in progress.
Tower Knight changes
addedThe latest release contains a significant graphics update. I'm happy with how the game is looking now, and future minor updates will start to add embellishments (sword trails, movement trails, dust, etc ...).
addedI plan to have a campaign system, where your knight has to travel along a map choosing between different types of challenges, until eventually having to fight some sort of a boss tower. Challenges will be a mix of: Capture all enemy Towers, Wave survival, and Search and Destroy. While progressing through challenges there will cards that can be added to your starting deck to help with future challenges.
addedBefore I start on the campaign system, I have to figure out how to make the deck building more strategic. Currently, you get to pick a new card between each wave. However, I think there is an opportunity to add more depth to the game by making some sort of a resource system that has to be "filled up" before a new card can be drawn.
addedOnce I get the deck building system figured out, I will start working on adding new enemies. Some enemies will be unleashed when tower's reach a certain threshold, and some enemies will be found by building too far from your knight. This idea is still a work in progress.
v0.8.2
The latest release contains a significant graphics update. I'm happy with how the game is looking now, and future minor updates will start to add embellishments (sword trails, movement trails, dust, etc ...).
What's Next
Campaign System
I plan to have a campaign system, where your knight has to travel along a map choosing between different types of challenges, until eventually having to fight some sort of a boss tower. Challenges will be a mix of: Capture all enemy Towers, Wave survival, and Search and Destroy. While progressing through challenges there will cards that can be added to your starting deck to help with future challenges.
Deck Building System
Before I start on the campaign system, I have to figure out how to make the deck building more strategic. Currently, you get to pick a new card between each wave. However, I think there is an opportunity to add more depth to the game by making some sort of a resource system that has to be "filled up" before a new card can be drawn.
More Enemy Types
Once I get the deck building system figured out, I will start working on adding new enemies. Some enemies will be unleashed when tower's reach a certain threshold, and some enemies will be found by building too far from your knight. This idea is still a work in progress.
Discord
If you have any suggestions, or if you want to share your experience feel free to post on the Steam Discussions page, or to join the Discord: https://discord.com/invite/vMmVxYuYbg