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Latest Tower Knight updates
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- Tower Knight
1.0.0 Released!
Tower Knight has officially exited early access, and version 1.0.0 is now available. Thank you to everyone who purchased in early access. I used to make iOS games but 1 year ago I wanted to make something with a deeper…
Announcement2 changesGameplay - Tower Knight
Exiting Early Access (release date + price increase)
Hi Everyone. I have been developing Tower Knight for over a year, and it is almost ready to exit Early Access. The expected release date will be Mid September, and the release price will be $6.99. Tower Knight has come…
Announcement2 changesBalanceUI/audio - Tower Knight
Developer Let's Play
In this let's play I try out the latest version of Tower Knight (0.9.5) and I share some details about what I plan to work on next. If you're into marketing on Steam I also briefly show some stats regarding impression,…
Announcement - Tower Knight
Update Trees and Ground
0.9.5 is a visual update -- the trees are now 3D and the game is going back to using a flat grass ground instead of tiles and fog.
Announcement - Tower Knight
The Ilkhan and the Cherbi
Version 0.9.4 introduces two new enemy types that only appear when their cards are in your hand. When their cards are drawn in your hand, the next wave will include them as additional enemies. If you have enough coins t…
Patch notes1 changeGameplay - Tower Knight
Projectile trails, and other minor updates
Version 0.9.3 adds trails to arrows and cannonballs. This update also improves the knights animation when he gets hit by an enemy. Before, the sword just barely intersected with the knight's helmet, but with this latest…
Announcement2 changesFixMaps - Tower Knight
Challenge Modes, and Updated Visuals
Version 0.9.2 includes 9 challenge modes, where each challenge has its own starting deck and fixed number of enemy spawn towers. The latest update also includes an update to the visuals, and also to the procedural map l…
Event2 changesFixMaps - Tower Knight
Update world generation, improve deck building & graphics update
This update improves world generation and gives the player 4 cards to choose from when a deck card is drawn, and updates the graphics quite a bit. This update also improves the art style.
Announcement - Tower Knight
Version 0.9.0 quiet release
Version 0.9.0 introduces 9 challenge modes to choose from. Challenges consist of different starting decks. The maps and enemy locations are procedurally generated, and the generation parameters are slightly different fo…
Event4 changesMapsUI/audio - Tower Knight
Improve Enemy Health Bar
The latest update uses a neat idea to keep the enemy health bar's position and size correct no matter what angle an enemy is viewed from. You can read more about the approach on this Reddit post
Announcement1 changeBalance - Tower Knight
Significant Performance Optimization
Overview Version 0.8.5 significantly improves graphics performance so that hundreds of enemies can be on screen with negligible impact on the game's fps. Tech Details You can read more, and see performance graphs at the…
Patch notes2 changesPerformance - Tower Knight
Texture Optimization for Enemy Characters
Overview This update is a texture optimization that will make the game perform slightly better with larger waves. This is a small update that might yield better performance for some users. I am also working on a more si…
Store3 changesPerformance - Tower Knight
New Deck Building System
Overview Version 0.8 removed the suit system (where players had to play cards on tiles with matching suits to build their deck), and replaced it with an automatic deck building system (build your deck at the end of each…
Patch notes2 changesGameplay - Tower Knight
What's Next
v0.8.2 The latest release contains a significant graphics update. I'm happy with how the game is looking now, and future minor updates will start to add embellishments (sword trails, movement trails, dust, etc ...). Wha…
Patch notes4 changesGameplayMaps - Tower Knight
Graphics Update
v0.8.1 introduces the latest graphics updates. The next v0.8.# releases are all going to be graphics and animation related. I plan to start making v0.9 releases in July. v0.9.# updates will start introducing challenge m…
Event1 change - Tower Knight
Enemy Cards, Difficulty Modes, and Graphics Updates
Version 0.8 has many changes. Overall, the game looks better and is less based on luck when it comes to the locations of enemy towers. Graphics I've updated the graphics -- I'll continue to iterate on the graphics as I…
Patch notes6 changesGameplayBalance





