Update log
Full Tower Inc. update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Workshop
- Balance
- Performance
- UI and audio
The transition from our Demo to Early Access is here. We have overhauled the game’s foundation, moving from basic visuals to a high-fidelity experience with smarter threats and a fully functional multiplayer system.
Graphics & Visual Overhaul
Full HD Migration: Complete transition from basic graphics to high-definition visuals, including advanced lighting and shaders.
- Environmental PolishImproved map textures and visual systems for a more immersive atmosphere.
Atmospheric Effects: Enhanced lighting behavior and scary environmental extendables.
- Random EventsAdded a mysterious "Event Cube" in the map (functionality to be revealed soon).
Enemies & AI
Smarter Threats: Major AI overhaul—enemies are now faster, deadlier, and more reactive.
- New EntitiesAdded Sally09 (explosive stalker) and territorial enemies like the Wild Boar .
- Entity PolishingImproved visuals and behaviors for the Bull and Blindkiller (better leaping and detection).
More to Come: Additional enemy types are already in development for future patches.
Multiplayer & Systems
Seamless Multiplayer: Fully integrated multiplayer system (98% tested) with stable client syncing.
Crew Management (TAB): Open your room menu to manage your crew, set passwords, or kick players.
- Cloud & ProgressAdded a Cloud Save system and a player ranking/recording system (currently in testing).
CCTV Surveillance: Use the main computer to watch live players or view via Death CCTV after falling.
Combat & Survival
- Melee CombatAdded items like Scrap and the Toy Hammer for defense. Note: Melee features friendly fire—you can harm your teammates.
- The ScannerA new Friends GUI to identify targets: Green (Friendly), Yellow (Potential Threat), and Red (Confirmed Hostile).
Equipment Updates: * Flashlight duration increased from 300s to 900s.
Added a Flashlight Charger inside the Elevator.
- Utility ImprovementsFaster Health Stations and a new Vent system for quick travel back to the Elevator.
UI & Quality of Life
- Post-Game ReportsNew ending screen featuring an MVP Calculator for team performance.
- SettingsCompletely redesigned and improved Settings UI.
Map Flow: The main room has been resized and optimized for a better player experience.
Upcoming Features
Suit Customization: Change your suit color at the main computer.
Expansion: More maps, traps, items, and catastrophic locations for the elevator to visit.
Upgrades: Character progression (HP, Speed, Stats) and special inventory like Loot Drones.
The Tower has evolved. Good luck, Scavengers. ːsteamthumbsupː
Source
