Tower Inc.
Steam News 24 March 20261mo ago

Early Access Update (Major)

The transition from our Demo to Early Access is here. We have overhauled the game’s foundation, moving from basic visuals to a high-fidelity experience with smarter threats and a fully functional multiplayer system. Gra…

Update log

Full Tower Inc. update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes8 additions5 changes0 removals
  • Maps
  • Gameplay
  • Workshop
  • Balance
  • Performance
  • UI and audio
changedGraphics & Visual OverhaulEnvironmental Polish: Improved map textures and visual systems for a more immersive atmosphere.
addedGraphics & Visual OverhaulRandom Events: Added a mysterious "Event Cube" in the map (functionality to be revealed soon).
addedEnemies & AINew Entities: Added Sally09 (explosive stalker) and territorial enemies like the Wild Boar .
changedEnemies & AIEntity Polishing: Improved visuals and behaviors for the Bull and Blindkiller (better leaping and detection).
addedMultiplayer & SystemsCloud & Progress: Added a Cloud Save system and a player ranking/recording system (currently in testing).
addedCombat & SurvivalMelee Combat: Added items like Scrap and the Toy Hammer for defense. Note: Melee features friendly fire—you can harm your teammates.
Equipment Updates: * Flashlight duration300s to 900s

The transition from our Demo to Early Access is here. We have overhauled the game’s foundation, moving from basic visuals to a high-fidelity experience with smarter threats and a fully functional multiplayer system.

Graphics & Visual Overhaul

  • Full HD Migration: Complete transition from basic graphics to high-definition visuals, including advanced lighting and shaders.

  • Environmental PolishImproved map textures and visual systems for a more immersive atmosphere.
  • Atmospheric Effects: Enhanced lighting behavior and scary environmental extendables.

  • Random EventsAdded a mysterious "Event Cube" in the map (functionality to be revealed soon).

Enemies & AI

  • Smarter Threats: Major AI overhaul—enemies are now faster, deadlier, and more reactive.

  • New EntitiesAdded Sally09 (explosive stalker) and territorial enemies like the Wild Boar .
  • Entity PolishingImproved visuals and behaviors for the Bull and Blindkiller (better leaping and detection).
  • More to Come: Additional enemy types are already in development for future patches.

Multiplayer & Systems

  • Seamless Multiplayer: Fully integrated multiplayer system (98% tested) with stable client syncing.

  • Crew Management (TAB): Open your room menu to manage your crew, set passwords, or kick players.

  • Cloud & ProgressAdded a Cloud Save system and a player ranking/recording system (currently in testing).
  • CCTV Surveillance: Use the main computer to watch live players or view via Death CCTV after falling.

Combat & Survival

  • Melee CombatAdded items like Scrap and the Toy Hammer for defense. Note: Melee features friendly fire—you can harm your teammates.
  • The ScannerA new Friends GUI to identify targets: Green (Friendly), Yellow (Potential Threat), and Red (Confirmed Hostile).
  • Equipment Updates: * Flashlight duration increased from 300s to 900s.

    • Added a Flashlight Charger inside the Elevator.

  • Utility ImprovementsFaster Health Stations and a new Vent system for quick travel back to the Elevator.

UI & Quality of Life

  • Post-Game ReportsNew ending screen featuring an MVP Calculator for team performance.
  • SettingsCompletely redesigned and improved Settings UI.
  • Map Flow: The main room has been resized and optimized for a better player experience.

Upcoming Features

  • Suit Customization: Change your suit color at the main computer.

  • Expansion: More maps, traps, items, and catastrophic locations for the elevator to visit.

  • Upgrades: Character progression (HP, Speed, Stats) and special inventory like Loot Drones.

The Tower has evolved. Good luck, Scavengers. ːsteamthumbsupː

Source

Steam News / 24 March 2026

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