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Full Tower Dominion update
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Heavy reinforcements this week, Commanders! 🫡 🎮 Gameplay: Threats are now revealed one wave earlier! That’s one precious extra wave to get organized, tweak your strategy, and prepare for what’s coming. 📡 Tactical Intel: Weapons stats are finally here! Enable the option in your settings and dive into the numbers like the battle-hardened strategist you are.📊📈 🔧 Performance: We noticed Endless Mode might be demanding on some CPUs under certain conditions. A first wave of optimizations is now live to improve smoothness and performance. This is just the beginning. 🚀 As always, more balance tweaks based on your feedback, bugs squashed, and more surprises on the way. Thanks for your unwavering support! Hold the line, never surrender! 🪖 Detailed change list: Additions / Improvements: ✨ - Weapons stats display as an option in the Settings - Optimization of pathfinding calculation - Threat reveal notification in Endless Balance Changes: ⚖️ - Threat reveal is now revealed 1 Wave earlier - Increased Advanced Sturdy bunker damage bonus from 40% to 75% - Increased Advanced Puma Air damage bonus from 25% to 50% - Increased Advanced Claymore range bonus from 2 to 3 - Decreased Imperial barracks - Rangefinders cost from 280 to 150 Bug fixes: 👾 - Fixed an issue with Warwolf - Shrapnel hitting 1 less target than expected - Fixed an issue with Expertise doctrines unlocking with Cost III instead of Efficiency III - Fixed an issue crashing the game at wave 38 in Endless if the maze had one Entry point - Fixed an issue not spotting foes spawning while checking the codex during a wave - Fixed an issue not always applying Shield damage bonus
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