HomeGamesUpdatesPricingMethodology
Steam News16 October 202510mo ago

⚔️PATCH NOTE 1.64⚔️

Commanders! 🫡 🛰️ A new update deployment is now underway! This one focuses on refining the battlefield: Smarter terrain generation, improved performance, and a more consistent tactical experience across operations.

In this update1

Full notes

Full Tower Dominion update

Read the full published notes in a cleaner layout. The original post stays linked below.

Commanders! 🫡 🛰️ A new update deployment is now underway! This one focuses on refining the battlefield: Smarter terrain generation, improved performance, and a more consistent tactical experience across operations. 🗺️ Some tile layouts have been updated, creating slightly longer paths that give you a bit more time to handle the Artronids, while also enhancing overall pathfinding performance. ⚙️ On top of that, several key defenses have been recalibrated, from Joint Operations and Miradors to heavy artillery, to create more balanced encounters and smoother coordination between units. ♾️ Endless mode has also been improved, with performance refinements and tuning aimed at making each run more seamless and rewarding. 🗨️These changes are the result of your continued feedback and field reports. We sincerely appreciate and thank you for your inputs and your dedication! 📜 Full patch details below: Additions / Improvements: ✨ - Attenuator and Amplifier targeting Advanced versions of a building now also affects the regular building type (aiming at an Advanced Mirador ban Miradors from reinforcements) - Laethissia now stays on the field between waves and gets its own damage entry - Each tank factory now displays the damage dealt by its own production - Tanks produced by the HQ now display the correct HP Balance Changes: ⚖️ - Joint Operations Center now spawns a max of 8 Assault Teams each wave - Decreased Joint operations center cost from 700 to 650 - Increased Joint operations center - Aerial reconnaissance Recon production from 5 to 10 - Increased Storm Rifle M8 damage from 43 to 48 (Assault Teams & Scarlett's tigers) - Modified Zone shape distribution, reducing the amount of isolated central islands - The final wave foe of “Threat Majoris” now has Rear Guard - Bryta’s nests no more count as an Entry Point - Increased Durendal position - Flarium shells damage bonus from 225% to 275% - Decreased Howitzer position - Long barrel cost from 2000 to 1500 - Kladen shell now deals same damage as its Durendal counterpart (50 instead of 45) - Increased Plasma fence - Energizing counterfield HP bonus from 10% to 20% - Decreased Air command - Topographical surveys cost from 550 to 350 - Decreased Mirador - Long barrels cost from 1100 to 950 - Increased Sanction cannon cost from 1250 to 1500 - Decreased Howitzer position - Shrapnel loader cost from 600 to 500 - Increased Retribution position - Interdiction protocol damage bonus from 50% to 75% - Decreased Decimation position - High-grade explosives cost from 390 to 200 Bug fixes: 👾 - Fixed a localization issue on Supply reroute in non-English. It should read -10% Supply production instead of +10%. - Fixed an issue displaying a Talon airship as a weapon for Iron Dragoons HQ - Fixed an issue with Experimental xeno-amplifier - Cogno-analyzer giving only 20% Damage bonus instead of intended 50% - Fixed an issue forbidding to close a path containing an Entry point with a Pit - Fixed an issue in Endless, when Quit/Continue could reset the foes’ HP bonus - Fixed a very rare case of Pit spawning out of sequence - Fixed an edge case, when min range would be higher than max range, resulting in unexpected behavior - Fixed an issue, allowing regular and endless foes to spawn from Bryta nests - Fixed an issue of display, when too many Doctrines got acquired at the same time, resulting in a delay in refresh of the UI - Fixed several scenarios in which Entry points of Pits were not detected as such

Source

Steam News / 16 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.