Full notes
Full Tower Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Change notes
Items (NEW)
-Introduced item drops (just initial system added. Will be fleshed out and expanded on in future updates)
-Items / gold can now drop from enemies
-Items are displayed below the Commander portrait
-Items can give global bonuses, have special rules or have actives which can be used
-Reroll / dices are no longer gained automatically after each wave, they can instead drop from enemies
-Added "luck" stat which increases gold and item drop rates
-Added a new trait which increases luck
Other
-Building now show both total damage and last wave damage dealt
-Improve Volcano tower sprite
-Improved Saw tower sprite
-Added two new game stats "highest game damage" and "highest tower damage"
-In game character and trait tooltips now follow mouse, instead of at a static location
-Now possible to disable screen shake in settings
Bug fixes
-Fixed a bug where settings and quick settings were not fully synced
-Fixed a problem with tooltip border in fullscreen
-Fixed an issue with Magic Ball collider size
-Fixed/Improved some tooltips
-Fixed a bug where certain AoE calculations were incorrect
Source
Changelog.gg summarizes and formats this update. How we read updates.
