Full notes
Full Tower Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Change notes
Items
-Added a lot of new items
-Some items gives passive bonuses
-Some items have certain active abilities
-Some items can be placed onto towers (charms)
-Items can be dropped by creatures
Chests
-Bosses now drop chests
-Chests can be opened with gold or keys
-Each chest contains a few items and the player can choose which item to keep
Charms
-Some items are of the type "Charm"
-Charms can be placed onto towers if they have available charm slots
-Added ~20 different charms
General
-Added a "clear" and "random" button in loadout
-Added a new tower "Magic Pulse"
-Added a new wall "Wood Wall"
-Renamed and updates sprite of some traits and upgrades
-Improvements to tooltips
-Adjusted tower / wall gold cost
-Stones will be randomized on the map each game
-Added a new option to show "tower rank", it will display top 3 towers in terms of last wave damage
-Added a new sort option in loadout
Bug fixes
-Fixed a bug with "False Hope" ability
-Fixed a bug in loadout UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
