Full notes
Full Tower Command update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Change notes
-Added a new button at the bottom of the screen when in game, this button opens a menu which contains quick access to game play options
-When hover a building while an upgrade is selected, the tooltip will update and include the bonus from the upgrade
-Added tooltip when hovering over the trigger tags
-You can now use the mouse scroll wheel to rotate a tower (previously tab was the only key for this)
-If a building has two triggers with the same name, they will now be displayed on the same line, but with a number next to them
-Fixed a bug with the upgrade stock text (the number which indicates how many of the upgrade exists)
-Fixed a bug where if you sell a building, enemies still couldn't use that path anymore
-Support building levels are no longer shown in tooltips since they can't be upgraded
-Added support for trigger effect on crit
-Made the trait "Deep Wounds" into an upgrade
-Added a new trait "Enchanted Strike"
-General tooltip improvements and bug fixes
-Improved a few projectile and tower sprites
-Maintenance and code improvements were made to make damage calculations and order of triggers deterministic
-Few small balance changes
Source
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