Full notes
Full Tourney update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
Hail and well met, one and all!
Wow - It's been a very busy day and a half since launch. Thanks to everyone for the feedback, it's been much appreciated and given me plenty to do!! :)
A new update has just gone live. here's what's in it:
New feature: Restart level option in the pause menu. *
- ChangedUI tweak on knight upgrade menu, reduced opacity on the disabled arrow
Fixed: If a visitor was approaching a stand, and it was sold, they would still think it was there
Fixed: Game breaking error if going to Castle day 2 or finale level, when at the end of the previous day an event was underway
Fixed: Background error was happening in the last level if a guard post was placed in a certain position near the ramp
Fixed: A few other tiny issues & typos in the translations
'til next time!!
Unforunately the restart level button will not work if you load up a save game that was created prior to this update. A message box will popup to advise of that
Source
Changelog.gg summarizes and formats this update. How we read updates.
