Full notes
Full Tourney update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Compatibility
- Events
- Balance
Tourney has been live for a week! The reaction so far has been great.
I’ve been busy in the background, which you might have noticed if you saw the game updating itself quite a lot! It’s now on version 1.1.23
Part of the work has been on the next update which I’m calling the “Creative Bundle” If you are interested in what will be in it - and what’s on the roadmap for Tourney, I have made a public board on Trello here where you can see that!
https://trello.com/b/awbRyFXI/tourney-milestones
Otherwise - mostly those little updates have contained fixes for errors that people have been getting in the game. It took me aback that despite all of the alpha and beta testing that was done - there were still a fair few bugs in there! However the good news is that there are now almost no errors coming in & the game is much more stable. You’ll be able to see that the frequency of minor updates will be much lower.
Here’s a bit of a roundup of some of the fixes that have gone in since the last update!
Soft lock where knights in certain circumstances in a joust would stand up on their horse like some kind of circus show off - and trot off into the wide blue yonder
Similar issue to the above - a knight could charge forever into the wide blue yonder
Stands were not correctly sold, meaning visitors would still try to get to them
Horses were not despawning properly when knights died causing errors in levels where there were excessive deaths
Much more handling for something not being there, for example the surgeon tent, events or stables, often caused by a knight having died in a save game
When a knight dies the system that invites new knights had a chance of error
So now - things are much more calm and tranquil. Just like this lake!
'till next time, folks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
