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Steam News26 June 20251y ago

Developer Diary #1

To answer your first question, yes I developed the WarPlan games. Total Victory is a new brand of my wargames based on the Kingdom, Dungeon, and Hero engine.

Full notes

Full Total Victory: World Conflict 1939-1945 update

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What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Maps
addedTotal Victory is a new brand of my wargames based on the Kingdom, Dungeon, and Hero engine. It has a little more complexity than my WarPlan series keeping with a solid UI and deep strategy. Due to Kingdom, Dungeon, and Hero's success I decided to transform that engine into World War 2 grand strategy. All of the code had to be adjusted.
addedI started with all new art, sound, and music. Total Victory has greater visual detail than my previous series. I also decided to use a realistic map. The editor has been improved as well. Modders will be able to overlay a map onto scenario they create while using the tile system. The map overlay is not required.
changedCurrently the game's map and most of its menu functions are working. Units can move around.
changedI am currently working on inputting all the corps/army names, division names, individual unit classes, and setting up each major power. This needs to be done so I can create the combat system. Land combat is 80% complete. Naval combat is 50% complete. Some features. The map uses different scales depending where you are on the map. The Pacific is 4x as large as Europe. So it has a higher movement cost as does the Americas. 1 land, 1 air, and 1 naval counter can stack in a hex. Each land counter can hold up to 60,000 men or 6 divisions/brigades/regiments. Each air counter can hold 4 air groups. Each naval group can hold 6 units with a limit on carriers based on technology. A land unit strength = 100 men An air unit strength = 1 aircraft A naval unit represents the following scale. Capital ships: BB, BC, CV, CVL = 1 of that unit. CA represent 2 to 4 of that unit. DD represent 4 to 8 of that unit. SS groups represent 8 of that unit. Oil impacts the abilities of units. Manpower impacts the experience of units. Neither can totally run out. But low amounts impact the ability of units in combat. This gives a rough vision of the game scale and possibilities.

Total Victory: World Conflict 1939-1945 changes

addedTotal Victory is a new brand of my wargames based on the Kingdom, Dungeon, and Hero engine. It has a little more complexity than my WarPlan series keeping with a solid UI and deep strategy. Due to Kingdom, Dungeon, and Hero's success I decided to transform that engine into World War 2 grand strategy. All of the code had to be adjusted.
addedI started with all new art, sound, and music. Total Victory has greater visual detail than my previous series. I also decided to use a realistic map. The editor has been improved as well. Modders will be able to overlay a map onto scenario they create while using the tile system. The map overlay is not required.
changedCurrently the game's map and most of its menu functions are working. Units can move around.
changedI am currently working on inputting all the corps/army names, division names, individual unit classes, and setting up each major power. This needs to be done so I can create the combat system. Land combat is 80% complete. Naval combat is 50% complete. Some features. The map uses different scales depending where you are on the map. The Pacific is 4x as large as Europe. So it has a higher movement cost as does the Americas. 1 land, 1 air, and 1 naval counter can stack in a hex. Each land counter can hold up to 60,000 men or 6 divisions/brigades/regiments. Each air counter can hold 4 air groups. Each naval group can hold 6 units with a limit on carriers based on technology. A land unit strength = 100 men An air unit strength = 1 aircraft A naval unit represents the following scale. Capital ships: BB, BC, CV, CVL = 1 of that unit. CA represent 2 to 4 of that unit. DD represent 4 to 8 of that unit. SS groups represent 8 of that unit. Oil impacts the abilities of units. Manpower impacts the experience of units. Neither can totally run out. But low amounts impact the ability of units in combat. This gives a rough vision of the game scale and possibilities.

To answer your first question, yes I developed the WarPlan games.

Total Victory is a new brand of my wargames based on the Kingdom, Dungeon, and Hero engine. It has a little more complexity than my WarPlan series keeping with a solid UI and deep strategy. Due to Kingdom, Dungeon, and Hero's success I decided to transform that engine into World War 2 grand strategy. All of the code had to be adjusted.

One of the lessons I learned making this game engine is why most games have 1 hex, 1 unit, 1 attack. The difficulty level of creating multi hex attack system with stacks of units is quite challenging. So much can go wrong through user actions or systems interacting. You have to account for every mistake and action a player makes including how fast they play. But this is a game I am excited to make.

I started with all new art, sound, and music. Total Victory has greater visual detail than my previous series. I also decided to use a realistic map. The editor has been improved as well. Modders will be able to overlay a map onto scenario they create while using the tile system. The map overlay is not required.

Currently the game's map and most of its menu functions are working. Units can move around.

I am currently working on inputting all the corps/army names, division names, individual unit classes, and setting up each major power. This needs to be done so I can create the combat system. Land combat is 80% complete. Naval combat is 50% complete. Some features. The map uses different scales depending where you are on the map. The Pacific is 4x as large as Europe. So it has a higher movement cost as does the Americas. 1 land, 1 air, and 1 naval counter can stack in a hex. Each land counter can hold up to 60,000 men or 6 divisions/brigades/regiments. Each air counter can hold 4 air groups. Each naval group can hold 6 units with a limit on carriers based on technology. A land unit strength = 100 men An air unit strength = 1 aircraft A naval unit represents the following scale. Capital ships: BB, BC, CV, CVL = 1 of that unit. CA represent 2 to 4 of that unit. DD represent 4 to 8 of that unit. SS groups represent 8 of that unit. Oil impacts the abilities of units. Manpower impacts the experience of units. Neither can totally run out. But low amounts impact the ability of units in combat. This gives a rough vision of the game scale and possibilities.

Source

Steam News / 26 June 2025

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